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Implement friends list
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.FriendInvitesDelete.FriendInvitesDeleteReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.friend_invites_delete_req)
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public class HandlerFriendInvitesDeleteReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = FriendInvitesDeleteReq.parseFrom(message);
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// Delete all invites
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for (long uid : req.getMutableUIds()) {
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session.getPlayer().getFriendList().handleFriendRequest((int) uid, false);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.friend_invites_delete_succeed_ack);
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}
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}
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