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Add a config option to unlock all story CGs
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@@ -95,6 +95,8 @@ public class GameData {
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@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
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@Getter private static DataTable<StoryEvidenceDef> StoryEvidenceDataTable = new DataTable<>();
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@Getter private static DataTable<MainScreenCGDef> MainScreenCGDataTable = new DataTable<>();
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// ===== Daily Quests =====
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@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
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@@ -0,0 +1,19 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "MainScreenCG.json", loadPriority = LoadPriority.LOW)
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public class MainScreenCGDef extends BaseDef {
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private int Id;
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private boolean IsShown;
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@Override
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public int getId() {
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return Id;
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}
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}
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