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Update to support game version 1.9.0.*
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@@ -59,6 +59,7 @@ public class GameCharacter implements GameDatabaseObject {
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private int advance;
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private int level;
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private int exp;
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private boolean favorite;
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private int affinityLevel;
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private int affinityExp;
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private int skin;
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@@ -136,6 +137,10 @@ public class GameCharacter implements GameDatabaseObject {
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public void setAdvance(int advance) {
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this.advance = advance;
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}
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public void setFavorite(boolean b) {
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this.favorite = b;
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}
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public void setAffinityLevel(int level) {
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this.affinityLevel = Math.max(level, 0);
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@@ -821,6 +826,7 @@ public class GameCharacter implements GameDatabaseObject {
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.setLevel(this.getLevel())
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.setSkin(this.getSkin())
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.setAdvance(this.getAdvance())
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.setIsFavorite(this.isFavorite())
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.setAffinityLevel(this.getAffinityLevel())
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.setAffinityExp(this.getAffinityExp())
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.setTalentNodes(this.getTalents().toByteArray())
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