Implement Finale Echoing (Permanent)

- Sweeps and quests this game mode are not implemented yet
This commit is contained in:
Melledy
2026-03-15 02:33:40 -07:00
parent e0a6659c38
commit f007b6624f
23 changed files with 989 additions and 7 deletions
@@ -0,0 +1,43 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.JointDrill2Apply.JointDrill2ApplyReq;
import emu.nebula.proto.JointDrill2Apply.JointDrill2ApplyResp;
import emu.nebula.net.HandlerId;
import emu.nebula.Nebula;
import emu.nebula.game.activity.type.JointDrillActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.joint_drill_2_apply_req)
public class HandlerJointDrill2ApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Get joint drill activity
var activity = session.getPlayer().getActivityManager().getFirstActivity(JointDrillActivity.class);
if (activity == null) {
return session.encodeMsg(NetMsgId.joint_drill_2_apply_failed_ack);
}
// Parse request
var req = JointDrill2ApplyReq.parseFrom(message);
// Apply for joint drill stage
var change = activity.apply(req.getLevelId(), req.getBuildId(), req.getSimulate());
if (change == null) {
return session.encodeMsg(NetMsgId.joint_drill_2_apply_failed_ack);
}
// Create response packet
var rsp = JointDrill2ApplyResp.newInstance()
.setStarTime(Nebula.getCurrentServerTime() + activity.getLevel().getBattleTime())
.setChange(change.toProto());
// Encode and send
return session.encodeMsg(NetMsgId.joint_drill_2_apply_succeed_ack, rsp);
}
}