Implement Finale Echoing (Permanent)

- Sweeps and quests this game mode are not implemented yet
This commit is contained in:
Melledy committed 2026-03-15 02:33:40 -07:00
1 parent e0a6659c38
commit f007b6624f
23 files changed
+989 -7

No files matched your search

@@ -0,0 +1,37 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.JointDrill2Continue.JointDrill2ContinueReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.activity.type.JointDrillActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.joint_drill_2_continue_req)
public class HandlerJointDrill2ContinueReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Get joint drill activity
var activity = session.getPlayer().getActivityManager().getFirstActivity(JointDrillActivity.class);
if (activity == null) {
return session.encodeMsg(NetMsgId.joint_drill_2_continue_failed_ack);
}
// Parse request
var req = JointDrill2ContinueReq.parseFrom(message);
// Continue
var success = activity.continueDrill(req.getBuildId());
// Check
if (!success) {
return session.encodeMsg(NetMsgId.joint_drill_2_continue_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.joint_drill_2_continue_succeed_ack);
}
}