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Implement achievements properly
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@@ -8,11 +8,12 @@ import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.achievement.AchievementCondition;
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import emu.nebula.game.character.GameCharacter;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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import emu.nebula.game.quest.QuestCondType;
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import emu.nebula.game.quest.QuestCondition;
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import lombok.Getter;
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import us.hebi.quickbuf.RepeatedInt;
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@@ -84,7 +85,7 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
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this.getAgents().put(agent.getId(), agent);
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// Quest
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this.getPlayer().triggerQuest(QuestCondType.AgentApplyTotal, 1);
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this.getPlayer().triggerQuest(QuestCondition.AgentApplyTotal, 1);
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// Success
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return agent;
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@@ -182,8 +183,9 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
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// Save to database
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this.save();
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// Quest
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this.getPlayer().triggerQuest(QuestCondType.AgentFinishTotal, list.size());
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// Quest + Achievements
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getPlayer().triggerQuest(QuestCondition.AgentFinishTotal, list.size());
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getPlayer().triggerAchievement(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
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// Success
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return change.setSuccess(true);
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