Implement achievements properly

This commit is contained in:
Melledy
2025-11-29 00:29:04 -08:00
parent 898e8dd43f
commit f53bdaba32
44 changed files with 818 additions and 115 deletions
@@ -2,11 +2,7 @@ package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.Achievement;
import emu.nebula.proto.Public.Achievements;
import emu.nebula.proto.Public.QuestProgress;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.achievement_info_req)
@@ -15,21 +11,7 @@ public class HandlerAchievementInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Build response
var rsp = Achievements.newInstance();
for (var data : GameData.getAchievementDataTable()) {
var progress = QuestProgress.newInstance()
.setCur(data.getAimNumShow())
.setMax(data.getAimNumShow());
var info = Achievement.newInstance()
.setId(data.getId())
.setStatus(2)
.setCompleted(session.getPlayer().getCreateTime())
.addProgress(progress);
rsp.addList(info);
}
var rsp = session.getPlayer().getAchievementManager().toProto();
// Encode and send
return session.encodeMsg(NetMsgId.achievement_info_succeed_ack, rsp);