Implement achievements properly

This commit is contained in:
Melledy
2025-11-29 00:29:04 -08:00
parent 898e8dd43f
commit f53bdaba32
44 changed files with 818 additions and 115 deletions

View File

@@ -0,0 +1,28 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.AchievementRewardReceive.AchievementRewardReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.achievement_reward_receive_req)
public class HandlerAchievementRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = AchievementRewardReq.parseFrom(message);
// Claim rewards
var change = session.getPlayer().getAchievementManager().recvRewards(req.getIds());
if (change == null) {
return session.encodeMsg(NetMsgId.achievement_reward_receive_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.achievement_reward_receive_succeed_ack, change.toProto());
}
}