Initial Commit

This commit is contained in:
Melledy
2025-10-27 02:02:26 -07:00
commit f58951fe2a
378 changed files with 315914 additions and 0 deletions

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package emu.nebula.game.character;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.CharacterDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.Public.Char;
import emu.nebula.proto.Public.CharGemPreset;
import emu.nebula.proto.Public.CharGemSlot;
import emu.nebula.proto.PublicStarTower.StarTowerChar;
import emu.nebula.proto.PublicStarTower.StarTowerCharGem;
import lombok.Getter;
@Getter
@Entity(value = "characters", useDiscriminator = false)
public class Character implements GameDatabaseObject {
@Id
private ObjectId uid;
@Indexed
private int playerUid;
private transient CharacterDef data;
private transient Player player;
private int charId;
private int advance;
private int level;
private int exp;
private int skin;
private int[] skills;
private byte[] talents;
private long createTime;
@Deprecated // Morphia only!
public Character() {
}
public Character(Player player, int charId) {
this(player, GameData.getCharacterDataTable().get(charId));
}
public Character(Player player, CharacterDef data) {
this.player = player;
this.playerUid = player.getUid();
this.charId = data.getId();
this.data = data;
this.level = 1;
this.skin = data.getDefaultSkinId();
this.skills = new int[] {1, 1, 1, 1, 1};
this.talents = new byte[8];
this.createTime = Nebula.getCurrentTime();
}
public void setPlayer(Player player) {
this.player = player;
}
public void setData(CharacterDef data) {
if (this.data == null && data.getId() == this.getCharId()) {
this.data = data;
}
}
public int getMaxGainableExp() {
if (this.getLevel() >= this.getMaxLevel()) {
return 0;
}
int maxLevel = this.getMaxLevel();
int max = 0;
for (int i = this.getLevel() + 1; i <= maxLevel; i++) {
var data = GameData.getCharacterUpgradeDataTable().get(i);
if (data != null) {
max += data.getExp();
}
}
return Math.max(max - this.getExp(), 0);
}
public int getMaxExp() {
if (this.getLevel() >= this.getMaxLevel()) {
return 0;
}
var data = GameData.getCharacterUpgradeDataTable().get(this.level + 1);
return data != null ? data.getExp() : 0;
}
public int getMaxLevel() {
return 10 + (this.getAdvance() * 10);
}
public void addExp(int amount) {
// Setup
int expRequired = this.getMaxExp();
// Add exp
this.exp += amount;
// Check for level ups
while (this.exp >= expRequired && expRequired > 0) {
this.level += 1;
this.exp -= expRequired;
expRequired = this.getMaxExp();
}
// Clamp exp
if (this.getLevel() >= this.getMaxLevel()) {
this.exp = 0;
}
// Save to database
this.save();
}
// Handlers
public PlayerChangeInfo upgrade(ItemParamMap params) {
// Calculate exp gained
int exp = 0;
// Check if item is an exp item
for (var entry : params.getEntrySet()) {
var data = GameData.getCharItemExpDataTable().get(entry.getIntKey());
if (data == null) return null;
exp += data.getExpValue() * entry.getIntValue();
}
// Clamp exp gain
exp = Math.min(this.getMaxGainableExp(), exp);
// Calculate gold required
params.add(GameConstants.GOLD_ITEM_ID, (int) Math.ceil(exp * 0.15D));
// Verify that the player has the items
if (!this.getPlayer().getInventory().verifyItems(params)) {
return null;
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(params, null);
// Add exp
this.addExp(exp);
// Success
return changes.setSuccess(true);
}
public PlayerChangeInfo advance() {
// TODO check player level to make sure they can advance this character
// Get advance data
int advanceId = (this.getData().getAdvanceGroup() * 100) + (this.advance + 1);
var data = GameData.getCharacterAdvanceDataTable().get(advanceId);
if (data == null) {
return null;
}
// Verify that the player has the items
if (!this.getPlayer().getInventory().verifyItems(data.getMaterials())) {
return null;
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(data.getMaterials(), null);
// Add advance level
this.advance++;
// Save to database
this.save();
// Success
return changes.setSuccess(true);
}
public PlayerChangeInfo upgradeSkill(int index) {
// TODO check player level to make sure they can advance this character
// Sanity check
if (index < 0 || index >= this.skills.length) {
return null;
}
// Get advance data
int upgradeId = (this.getData().getSkillsUpgradeGroup(index) * 100) + (this.skills[index] + 1);
var data = GameData.getCharacterSkillUpgradeDataTable().get(upgradeId);
if (data == null) {
return null;
}
// Verify that the player has the items
if (!this.getPlayer().getInventory().verifyItems(data.getMaterials())) {
return null;
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(data.getMaterials(), null);
// Add skill level
this.skills[index]++;
// Save to database
this.save();
// Success
return changes.setSuccess(true);
}
// Proto
public Char toProto() {
var proto = Char.newInstance()
.setTid(this.getCharId())
.setLevel(this.getLevel())
.setSkin(this.getSkin())
.setAdvance(this.getAdvance())
.setTalentNodes(this.getTalents())
.addAllSkillLvs(this.getSkills())
.setCreateTime(this.getCreateTime());
var gemPresets = proto.getMutableCharGemPresets()
.getMutableCharGemPresets();
for (int i = 0; i < 3; i++) {
var preset = CharGemPreset.newInstance()
.addAllSlotGem(-1, -1, -1);
gemPresets.add(preset);
}
for (int i = 1; i <= 3; i++) {
var slot = CharGemSlot.newInstance()
.setId(i);
proto.addCharGemSlots(slot);
}
proto.getMutableAffinityQuests();
return proto;
}
public StarTowerChar toStarTowerProto() {
var proto = StarTowerChar.newInstance()
.setId(this.getCharId())
.setAdvance(this.getAdvance())
.setLevel(this.getLevel())
.setTalentNodes(this.getTalents())
.addAllSkillLvs(this.getSkills());
for (int i = 1; i <= 3; i++) {
var slot = StarTowerCharGem.newInstance()
.setSlotId(i)
.addAllAttributes(new int[] {0, 0, 0, 0});
proto.addGems(slot);
}
return proto;
}
}

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package emu.nebula.game.character;
import java.util.Collection;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.CharacterDef;
import emu.nebula.data.resources.DiscDef;
import emu.nebula.game.player.PlayerManager;
import emu.nebula.game.player.Player;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
@Getter
public class CharacterStorage extends PlayerManager {
private final Int2ObjectMap<Character> characters;
private final Int2ObjectMap<GameDisc> discs;
public CharacterStorage(Player player) {
super(player);
this.characters = new Int2ObjectOpenHashMap<>();
this.discs = new Int2ObjectOpenHashMap<>();
}
// Characters
public Character getCharacterById(int id) {
if (id <= 0) {
return null;
}
return this.characters.get(id);
}
public boolean hasCharacter(int id) {
return this.characters.containsKey(id);
}
public Character addCharacter(int charId) {
// Sanity check to make sure we dont have this character already
if (this.hasCharacter(charId)) {
return null;
}
return this.addCharacter(GameData.getCharacterDataTable().get(charId));
}
private Character addCharacter(CharacterDef data) {
// Sanity check to make sure we dont have this character already
if (this.hasCharacter(data.getId())) {
return null;
}
// Create character
var character = new Character(this.getPlayer(), data);
// Save to database
character.save();
// Add to characters
this.characters.put(character.getCharId(), character);
return character;
}
public Collection<Character> getCharacterCollection() {
return this.getCharacters().values();
}
// Discs
public GameDisc getDiscById(int id) {
if (id <= 0) {
return null;
}
return this.discs.get(id);
}
public boolean hasDisc(int id) {
return this.discs.containsKey(id);
}
public GameDisc addDisc(int discId) {
// Sanity check to make sure we dont have this character already
if (this.hasDisc(discId)) {
return null;
}
return this.addDisc(GameData.getDiscDataTable().get(discId));
}
private GameDisc addDisc(DiscDef data) {
// Sanity check to make sure we dont have this character already
if (this.hasDisc(data.getId())) {
return null;
}
// Create disc
var disc = new GameDisc(this.getPlayer(), data);
// Save to database
disc.save();
// Add to discs
this.discs.put(disc.getDiscId(), disc);
return disc;
}
public Collection<GameDisc> getDiscCollection() {
return this.getDiscs().values();
}
// Database
public void loadFromDatabase() {
var db = Nebula.getGameDatabase();
db.getObjects(Character.class, "playerUid", getPlayerUid()).forEach(character -> {
// Get data
var data = GameData.getCharacterDataTable().get(character.getCharId());
// Validate
if (data == null) {
return;
}
character.setPlayer(this.getPlayer());
character.setData(data);
// Add to characters
this.characters.put(character.getCharId(), character);
});
db.getObjects(GameDisc.class, "playerUid", getPlayerUid()).forEach(disc -> {
// Get data
var data = GameData.getDiscDataTable().get(disc.getDiscId());
if (data == null) return;
disc.setPlayer(this.getPlayer());
disc.setData(data);
// Add
this.discs.put(disc.getDiscId(), disc);
});
}
}

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package emu.nebula.game.character;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.DiscDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.Public.Disc;
import emu.nebula.proto.PublicStarTower.StarTowerDisc;
import lombok.Getter;
@Getter
@Entity(value = "discs", useDiscriminator = false)
public class GameDisc implements GameDatabaseObject {
@Id
private ObjectId uid;
@Indexed
private int playerUid;
private transient DiscDef data;
private transient Player player;
private int discId;
private int level;
private int exp;
private int phase;
private int star;
private long createTime;
@Deprecated // Morphia only!
public GameDisc() {
}
public GameDisc(Player player, int discId) {
this(player, GameData.getDiscDataTable().get(discId));
}
public GameDisc(Player player, DiscDef data) {
this.player = player;
this.playerUid = player.getUid();
this.data = data;
this.discId = data.getId();
this.level = 1;
this.createTime = Nebula.getCurrentTime();
}
public void setPlayer(Player player) {
this.player = player;
}
public void setData(DiscDef data) {
if (this.data == null && data.getId() == this.getDiscId()) {
this.data = data;
}
}
public int getMaxGainableExp() {
if (this.getLevel() >= this.getMaxLevel()) {
return 0;
}
int maxLevel = this.getMaxLevel();
int max = 0;
for (int i = this.getLevel() + 1; i <= maxLevel; i++) {
int dataId = (this.getData().getStrengthenGroupId() * 1000) + i;
var data = GameData.getDiscStrengthenDataTable().get(dataId);
if (data != null) {
max += data.getExp();
}
}
return Math.max(max - this.getExp(), 0);
}
public int getMaxExp() {
if (this.getLevel() >= this.getMaxLevel()) {
return 0;
}
int dataId = (this.getData().getStrengthenGroupId() * 1000) + (this.level + 1);
var data = GameData.getDiscStrengthenDataTable().get(dataId);
return data != null ? data.getExp() : 0;
}
public int getMaxLevel() {
return 10 + (this.getPhase() * 10);
}
public void addExp(int amount) {
// Setup
int expRequired = this.getMaxExp();
// Add exp
this.exp += amount;
// Check for level ups
while (this.exp >= expRequired && expRequired > 0) {
this.level += 1;
this.exp -= expRequired;
expRequired = this.getMaxExp();
}
// Clamp exp
if (this.getLevel() >= this.getMaxLevel()) {
this.exp = 0;
}
// Save to database
this.save();
}
// Handlers
public PlayerChangeInfo upgrade(ItemParamMap params) {
// Calculate exp gained
int exp = 0;
// Check if item is an exp item
for (var entry : params.getEntrySet()) {
var data = GameData.getDiscItemExpDataTable().get(entry.getIntKey());
if (data == null) return null;
exp += data.getExp() * entry.getIntValue();
}
// Clamp exp gain
exp = Math.min(this.getMaxGainableExp(), exp);
// Calculate gold required
params.add(GameConstants.GOLD_ITEM_ID, (int) Math.ceil(exp * 0.25D));
// Verify that the player has the items
if (!this.getPlayer().getInventory().verifyItems(params)) {
return null;
}
// Create change info
var changes = new PlayerChangeInfo();
// Remove items
this.getPlayer().getInventory().removeItems(params, changes);
// Add exp
this.addExp(exp);
// Success
return changes.setSuccess(true);
}
public PlayerChangeInfo promote() {
// TODO check player level to make sure they can advance this disc
// Get promote data
int phaseId = (this.getData().getPromoteGroupId() * 1000) + (this.phase + 1);
var data = GameData.getDiscPromoteDataTable().get(phaseId);
if (data == null) {
return null;
}
// Verify that the player has the items
if (!this.getPlayer().getInventory().verifyItems(data.getMaterials())) {
return null;
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(data.getMaterials(), null);
// Add phase level
this.phase++;
// Save to database
this.save();
// Success
return changes.setSuccess(true);
}
// Proto
public Disc toProto() {
var proto = Disc.newInstance()
.setId(this.getDiscId())
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPhase(this.getPhase())
.setStar(this.getStar())
.setCreateTime(this.getCreateTime());
return proto;
}
public StarTowerDisc toStarTowerProto() {
var proto = StarTowerDisc.newInstance()
.setId(this.getDiscId())
.setLevel(this.getLevel())
.setPhase(this.getPhase())
.setStar(this.getStar());
return proto;
}
}