Initial Commit

This commit is contained in:
Melledy
2025-10-27 02:02:26 -07:00
commit f58951fe2a
378 changed files with 315914 additions and 0 deletions
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package emu.nebula.game.player;
import java.util.HashSet;
import java.util.Set;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.account.Account;
import emu.nebula.game.character.CharacterStorage;
import emu.nebula.game.formation.FormationManager;
import emu.nebula.game.inventory.Inventory;
import emu.nebula.game.mail.Mailbox;
import emu.nebula.game.tower.StarTowerManager;
import emu.nebula.net.GameSession;
import emu.nebula.proto.PlayerData.PlayerInfo;
import emu.nebula.proto.Public.NewbieInfo;
import emu.nebula.proto.Public.QuestType;
import emu.nebula.proto.Public.WorldClass;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@Getter
@Entity(value = "players", useDiscriminator = false)
public class Player implements GameDatabaseObject {
@Id private int uid;
@Indexed private String accountUid;
private transient Account account;
private transient Set<GameSession> sessions;
// Details
private String name;
private boolean gender;
private int headIcon;
private int skinId;
private int titlePrefix;
private int titleSuffix;
private int level;
private int exp;
private int energy;
private IntSet boards;
private IntSet titles;
private long createTime;
// Managers
private final transient CharacterStorage characters;
private final transient Inventory inventory;
// Referenced data
private transient FormationManager formations;
private transient Mailbox mailbox;
private transient StarTowerManager starTowerManager;
@Deprecated // Morphia only
public Player() {
this.sessions = new HashSet<>();
this.characters = new CharacterStorage(this);
this.inventory = new Inventory(this);
}
public Player(Account account, String name, boolean gender) {
this();
// Set uid first
if (account.getReservedPlayerUid() > 0) {
this.uid = account.getReservedPlayerUid();
} else {
this.uid = Nebula.getGameDatabase().getNextObjectId(Player.class);
}
// Set basic info
this.accountUid = account.getUid();
this.name = name;
this.gender = gender;
this.headIcon = 101;
this.skinId = 10301;
this.titlePrefix = 1;
this.titleSuffix = 2;
this.level = 1;
this.boards = new IntOpenHashSet();
this.titles = new IntOpenHashSet();
this.createTime = Nebula.getCurrentTime();
// Add starter characters
this.getCharacters().addCharacter(103);
this.getCharacters().addCharacter(112);
this.getCharacters().addCharacter(113);
// Add starter discs
this.getCharacters().addDisc(211001);
this.getCharacters().addDisc(211005);
this.getCharacters().addDisc(211007);
this.getCharacters().addDisc(211008);
// Add titles
this.getTitles().add(this.getTitlePrefix());
this.getTitles().add(this.getTitleSuffix());
// Add board ids
this.getBoards().add(410301);
}
public Account getAccount() {
if (this.account == null) {
this.account = Nebula.getAccountDatabase().getObjectByField(Account.class, "_id", this.getAccountUid());
}
return this.account;
}
public void addSession(GameSession session) {
synchronized (this.sessions) {
this.sessions.add(session);
}
}
public void removeSession(GameSession session) {
synchronized (this.sessions) {
this.sessions.remove(session);
}
}
public boolean hasSessions() {
synchronized (this.sessions) {
return !this.sessions.isEmpty();
}
}
public boolean getGender() {
return this.gender;
}
public boolean editName(String newName) {
// Sanity check
if (newName == null || newName.isEmpty() || newName.equals(this.getName())) {
return false;
}
// Limit name length
if (newName.length() > 20) {
newName = newName.substring(0, 19);
}
// Set name
this.name = newName;
// Update in database
Nebula.getGameDatabase().update(this, this.getUid(), "name", this.getName());
// Success
return true;
}
public void editGender() {
// Set name
this.gender = !this.gender;
// Update in database
Nebula.getGameDatabase().update(this, this.getUid(), "gender", this.getGender());
}
public void setNewbieInfo(int groupId, int stepId) {
// TODO
}
public int getMaxExp() {
var data = GameData.getWorldClassDataTable().get(this.level + 1);
return data != null ? data.getExp() : 0;
}
public PlayerChangeInfo addExp(int amount, PlayerChangeInfo changes) {
// Check if changes is null
if (changes == null) {
changes = new PlayerChangeInfo();
}
// Sanity
if (amount <= 0) {
return changes;
}
// Setup
int oldLevel = this.getLevel();
int oldExp = this.getExp();
int expRequired = this.getMaxExp();
// Add exp
this.exp += amount;
// Check for level ups
while (this.exp >= expRequired && expRequired > 0) {
this.level += 1;
this.exp -= expRequired;
expRequired = this.getMaxExp();
}
// Save to database
Nebula.getGameDatabase().update(
this,
this.getUid(),
"level",
this.getLevel(),
"exp",
this.getExp()
);
// Calculate changes
var proto = WorldClass.newInstance()
.setAddClass(this.getLevel() - oldLevel)
.setExpChange(this.getExp() - oldExp);
changes.add(proto);
return changes;
}
public void sendMessage(String string) {
// Empty
}
// Login
public void onLoad() {
// Load from database
this.getCharacters().loadFromDatabase();
this.getInventory().loadFromDatabase();
// Load referenced classes
this.formations = Nebula.getGameDatabase().getObjectByField(FormationManager.class, "_id", this.getUid());
if (this.formations == null) {
this.formations = new FormationManager(this);
} else {
this.formations.setPlayer(this);
}
this.mailbox = Nebula.getGameDatabase().getObjectByField(Mailbox.class, "_id", this.getUid());
if (this.mailbox == null) {
this.mailbox = new Mailbox(this);
}
this.starTowerManager = Nebula.getGameDatabase().getObjectByField(StarTowerManager.class, "_id", this.getUid());
if (this.starTowerManager == null) {
this.starTowerManager = new StarTowerManager(this);
} else {
this.starTowerManager.setPlayer(this);
}
}
// Proto
public PlayerInfo toProto() {
PlayerInfo proto = PlayerInfo.newInstance();
var acc = proto.getMutableAcc()
.setNickName(this.getName())
.setGender(this.getGender())
.setId(this.getUid())
.setHeadIcon(this.getHeadIcon())
.setSkinId(this.getSkinId())
.setTitlePrefix(this.getTitlePrefix())
.setTitleSuffix(this.getTitleSuffix())
.setCreateTime(this.getCreateTime());
proto.getMutableWorldClass()
.setStage(3)
.setCur(this.getLevel())
.setLastExp(this.getExp());
proto.getMutableEnergy()
.getMutableEnergy()
.setUpdateTime(Nebula.getCurrentTime())
.setNextDuration(60)
.setPrimary(240)
.setIsPrimary(true);
// Add characters/discs/res/items
for (var character : getCharacters().getCharacterCollection()) {
proto.addChars(character.toProto());
}
for (var disc : getCharacters().getDiscCollection()) {
proto.addDiscs(disc.toProto());
}
for (var item : getInventory().getItems().values()) {
proto.addItems(item.toProto());
}
for (var res : getInventory().getResources().values()) {
proto.addRes(res.toProto());
}
// Formations
for (var f : this.getFormations().getFormations().values()) {
proto.getMutableFormation().addInfo(f.toProto());
}
// Set state
var state = proto.getMutableState()
.setStorySet(true);
state.getMutableMail();
state.getMutableBattlePass();
state.getMutableWorldClassReward();
state.getMutableFriendEnergy();
state.getMutableMallPackage();
state.getMutableAchievement();
state.getMutableTravelerDuelQuest()
.setType(QuestType.TravelerDuel);
state.getMutableTravelerDuelChallengeQuest()
.setType(QuestType.TravelerDuelChallenge);
state.getMutableStarTower();
state.getMutableStarTowerBook();
state.getMutableScoreBoss();
state.getMutableCharAffinityRewards();
// Force complete tutorials
for (var guide : GameData.getGuideGroupDataTable()) {
var info = NewbieInfo.newInstance()
.setGroupId(guide.getId())
.setStepId(-1);
acc.addNewbies(info);
}
acc.addNewbies(NewbieInfo.newInstance().setGroupId(GameConstants.INTRO_GUIDE_ID).setStepId(-1));
//
proto.addBoard(410301);
proto.setServerTs(Nebula.getCurrentTime());
// Extra
proto.setAchievements(new byte[64]);
proto.getMutableVampireSurvivorRecord()
.getMutableSeason();
proto.getMutableQuests();
proto.getMutableAgent();
proto.getMutablePhone();
proto.getMutableStory();
return proto;
}
}
@@ -0,0 +1,49 @@
package emu.nebula.game.player;
import java.util.ArrayList;
import java.util.List;
import emu.nebula.GameConstants;
import emu.nebula.proto.AnyOuterClass.Any;
import emu.nebula.proto.Public.ChangeInfo;
import lombok.Getter;
import lombok.Setter;
import us.hebi.quickbuf.ProtoMessage;
@Getter
public class PlayerChangeInfo {
private boolean success;
private List<Any> list;
@Setter
private Object extraData;
public PlayerChangeInfo() {
this.list = new ArrayList<>();
}
public PlayerChangeInfo setSuccess(boolean success) {
this.success = success;
return this;
}
public void add(ProtoMessage<?> proto) {
var any = Any.newInstance()
.setTypeUrl(GameConstants.PROTO_BASE_TYPE_URL + proto.getClass().getSimpleName())
.setValue(proto.toByteArray());
this.list.add(any);
}
// Proto
public ChangeInfo toProto() {
var proto = ChangeInfo.newInstance();
for (var any : this.getList()) {
proto.addProps(any);
}
return proto;
}
}
@@ -0,0 +1,27 @@
package emu.nebula.game.player;
public abstract class PlayerManager {
private transient Player player;
public PlayerManager() {
}
public PlayerManager(Player player) {
this.player = player;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
if (this.player == null) {
this.player = player;
}
}
public int getPlayerUid() {
return this.getPlayer().getUid();
}
}
@@ -0,0 +1,116 @@
package emu.nebula.game.player;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
import emu.nebula.Nebula;
import emu.nebula.game.GameContext;
import emu.nebula.game.GameContextModule;
import emu.nebula.game.account.Account;
import emu.nebula.net.GameSession;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
public class PlayerModule extends GameContextModule {
private final Int2ObjectMap<Player> cachedPlayers;
private final Object2ObjectMap<String, Player> cachedPlayersByAccount;
public PlayerModule(GameContext gameContext) {
super(gameContext);
this.cachedPlayers = new Int2ObjectOpenHashMap<>();
this.cachedPlayersByAccount = new Object2ObjectOpenHashMap<>();
}
public Int2ObjectMap<Player> getCachedPlayers() {
return cachedPlayers;
}
private void addToCache(Player player) {
this.cachedPlayers.put(player.getUid(), player);
this.cachedPlayersByAccount.put(player.getAccountUid(), player);
}
public void removeFromCache(Player player) {
this.cachedPlayers.remove(player.getUid());
this.cachedPlayersByAccount.remove(player.getAccountUid());
}
/**
* Returns a player object that has been previously cached. Returns null if the player isnt in the cache.
* @param uid User id of the player
* @return
*/
public synchronized Player getCachedPlayerByUid(int uid) {
return getCachedPlayers().get(uid);
}
/**
* Returns a player object with the given account. Returns null if the player doesnt exist.
* @param uid User id of the player
* @return
*/
public synchronized Player getPlayerByAccount(Account account) {
// Get player from cache
Player player = this.cachedPlayersByAccount.get(account.getUid());
if (player == null) {
// Retrieve player object from database if its not there
player = Nebula.getGameDatabase().getObjectByField(Player.class, "accountUid", account.getUid());
if (player != null) {
// Load player
player.onLoad();
// Put in cache
this.addToCache(player);
}
}
return player;
}
/**
* Creates a player with the specified user id.
* @param userId
* @return
*/
public synchronized Player createPlayer(GameSession session, String name, boolean gender) {
// Make sure player doesnt already exist
if (Nebula.getGameDatabase().checkIfObjectExists(Player.class, "accountUid", session.getAccount().getUid())) {
return null;
}
// Limit name length
if (name.length() > 20) {
name = name.substring(0, 19);
}
// Create player and save to db
var player = new Player(session.getAccount(), name, gender);
player.onLoad();
player.save();
// Put in cache
this.addToCache(player);
// Set player for session
session.setPlayer(player);
return player;
}
/**
* Returns a list of recent players that have logged on (for followers)
* @param player Player that requested this
*/
public synchronized List<Player> getRandomPlayerList(Player player) {
List<Player> list = getCachedPlayers().values().stream().filter(p -> p != player).collect(Collectors.toList());
Collections.shuffle(list);
return list.stream().limit(15).toList();
}
}