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Melledy
2025-10-27 02:02:26 -07:00
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package emu.nebula.net;
public class NetMsgId {
public static final int none = 0;
public static final int clear_all_activity_levels_notify = -10046; // 一键通关当前所有活动关卡
public static final int clear_all_activity_avg_notify = -10045; // 一键通关当前所有活动剧情
public static final int vs_add_fate_card_notify = -10044; // 返回添加命运卡达到要求额外赠送卡片信息
public static final int char_gems_import_notify = -10043; // 导入角色宝石(纹章)槽位和预设数据
public static final int char_gems_export_notify = -10042; // 返回角色宝石(纹章)的槽位和预设数据
public static final int clear_all_char_gem_instance_notify = -10040; // 一键通关角色宝石(纹章)副本
public static final int change_npc_affinity_notify = -10039; // 修改NPC好感度
public static final int tower_change_sub_note_skill_notify = -10038; // 修改星塔属性音符数量
public static final int world_class_quest_complete_notify = -10037; // 当前世界等级阶段的任务
public static final int score_boss_level_reset_notify = -10036; // 积分boss关卡重置通知
public static final int score_boss_star_reward_reset_notify = -10035; // 积分boss星级奖励重置通知
public static final int char_up_change_notify = -10034; // 角色数据变更
public static final int tower_growth_node_change_notify = -10033; // 星塔养成节点变化通知
public static final int st_harmony_skill_notify = -10032; // 共鸣技能新增
public static final int clear_all_story_notify = -10031; // 一键通关故事并获得所有证据
public static final int story_complete_notify = -10030; // 通关指定的故事并获取证据
public static final int infinity_tower_skip_floor_notify = -10029; // 无尽之塔跳层
public static final int infinity_tower_all_infos_notify = -10028; // 全通所有无尽之塔
public static final int clear_all_equipment_instance_notify = -10027; // 全通所有装备副本
public static final int st_import_build_notify = -10026; // 返回星塔build导入的build信息
public static final int st_export_build_notify = -10025; // 返回星塔build的json序列化字符串
public static final int st_add_new_case_notify = -10024; // 返回操作添加的新case
public static final int st_add_team_exp_notify = -10023; // 队伍等级经验最终值及当前未处理的所有case
public static final int st_skip_floor_notify = -10022; // 星塔跳层
public static final int st_clear_all_star_tower_notify = -10021; // 全通所有星塔(返回通关星塔ID列表)
public static final int st_items_change_notify = -10020; // 星塔道具变化通知
public static final int char_affinity_final_notify = -10019; // 添加角色好感度
public static final int clear_all_skill_instance_notify = -10018; // 全通所有技能素材本
public static final int disc_reset_notify = -10017; // 星盘信息通知
public static final int clear_all_traveler_due_notify = -10016; // 全通所有旅人对决
public static final int clear_all_region_boss_level_notify = -10015; // 全通所有强敌讨伐
public static final int clear_all_week_boss_notify = -10014; // 一键通关所有周长Boss本
public static final int clear_all_daily_instance_notify = -10013; // 一键通关所有日常副本
public static final int refresh_agent_notify = -10012; // 一键刷新正在进行中的委托
public static final int star_tower_sub_note_skill_info_notify = -10011; // 星塔属性音符技能随机分布数据
public static final int vampire_survivor_talent_node_notify = -10010; // 修改后的天赋节点最终信息值
public static final int add_vampire_season_score_notify = -10009; // 增加吸血鬼模式副本赛季积分 返回当前总分
public static final int clear_all_vampire_survivor_notify = -10008; // 一键通关所有吸血鬼模式副本
public static final int region_boss_level_final_notify = -10007; // 地区boss关卡最终数据通知
public static final int chars_final_notify = -10006; // 角色列表最终数据通知
public static final int world_class_number_notify = -10005; // 世界等级最终值通知
public static final int char_change_notify = -10004; // 角色数据变化通知
public static final int char_reset_notify = -10003; // 角色信息通知
public static final int items_change_notify = -10001; // 道具变化通知
public static final int sudo_failed_ack = -3; // 请求失败
public static final int sudo_succeed_ack = -2; // 成功,响应会走notify附加数据流程
public static final int sudo_req = -1; // 客户端内置GM命令请求
public static final int ike_req = 1; // internet key exchange
public static final int ike_succeed_ack = 2; // 成功,返回服务器方的秘钥,之后每次请求都需要将Token写入header X-Token段,服务器以此识别用户
public static final int ike_failed_ack = 3; // 失败
public static final int player_login_req = 4; // 登录
public static final int player_login_succeed_ack = 5; // 成功,将返回的新token,替换之前ike阶段的token,放置于header X-Token段,服务器以此识别用户
public static final int player_login_failed_ack = 6; // 失败
public static final int player_data_req = 1001; // 获取用户全量数据
public static final int player_data_succeed_ack = 1002; // 成功,如果是新账号,会返回player_new_notify协议
public static final int player_data_failed_ack = 1003; // 请求失败
public static final int player_reg_req = 1004; // 注册角色
public static final int player_reg_failed_ack = 1005; // 注册失败 返回错误,反之,成功会调用player_data_succeed_ack
public static final int player_name_edit_req = 1006; // 请求修改昵称
public static final int player_name_edit_succeed_ack = 1007; // 请求修改昵称成功
public static final int player_name_edit_failed_ack = 1008; // 请求修改昵称失败
public static final int player_head_icon_set_req = 1009; // 请求设置头像
public static final int player_head_icon_set_succeed_ack = 1010; // 设置头像成功
public static final int player_head_icon_set_failed_ack = 1011; // 设置头像失败
public static final int player_ping_req = 1012; // 心跳
public static final int player_ping_succeed_ack = 1013; // 心跳回馈
public static final int player_ping_failed_ack = 1014; // 不会返回失败
public static final int player_learn_req = 1015; // 新手教学@提交教学信息
public static final int player_learn_succeed_ack = 1016; // 教学步骤记录成功
public static final int player_learn_failed_ack = 1017; // 教学记录失败
public static final int player_destroy_req = 1018; // 获取注销账号数据NotifyUrl
public static final int player_destroy_succeed_ack = 1019; // 生成注销回调地址以提交到sdk server
public static final int player_destroy_failed_ack = 1020; // 获取失败
public static final int player_board_set_req = 1021; // 请求设置看板
public static final int player_board_set_succeed_ack = 1022; // 设置看板成功
public static final int player_board_set_failed_ack = 1023; // 设置看板失败
public static final int player_world_class_reward_receive_req = 1024; // 请求领取世界等级奖励
public static final int player_world_class_reward_receive_succeed_ack = 1025; // 请求领取世界等级奖励成功
public static final int player_world_class_reward_receive_failed_ack = 1026; // 请求领取世界等级奖励失败
public static final int player_signature_edit_req = 1027; // 请求修改签名
public static final int player_signature_edit_succeed_ack = 1028; // 请求修改签名成功
public static final int player_signature_edit_failed_ack = 1029; // 请求修改签名失败
public static final int player_title_edit_req = 1030; // 请求修改头衔
public static final int player_title_edit_succeed_ack = 1031; // 请求修改头衔成功
public static final int player_title_edit_failed_ack = 1032; // 请求修改头衔失败
public static final int player_chars_show_req = 1033; // 请求展示角色
public static final int player_chars_show_succeed_ack = 1034; // 请求展示角色成功
public static final int player_chars_show_failed_ack = 1035; // 请求展示角色失败
public static final int player_skin_show_req = 1036; // 请求展示皮肤
public static final int player_skin_show_succeed_ack = 1037; // 请求展示皮肤成功
public static final int player_skin_show_failed_ack = 1038; // 请求展示皮肤失败
public static final int player_gender_edit_req = 1039; // 请求切换性别
public static final int player_gender_edit_succeed_ack = 1040; // 切换性别成功
public static final int player_gender_edit_failed_ack = 1041; // 切换性别失败
public static final int player_survey_req = 1042; // 申请发起调查问卷@填写问卷ID
public static final int player_survey_succeed_ack = 1043; // 返回第三方问卷ID和回调通知地址
public static final int player_survey_failed_ack = 1044; // 申请失败,比如过期,已经完成过
public static final int player_exit_req = 1045; // 退出游戏
public static final int player_exit_succeed_ack = 1046; // 退出成功
public static final int player_exit_failed_ack = 1047; // 退出失败
public static final int player_honor_edit_req = 1048; // 荣誉称号最新的列表
public static final int player_honor_edit_succeed_ack = 1049; // 修改成功
public static final int player_honor_edit_failed_ack = 1050; // 修改失败
public static final int player_world_class_advance_req = 1051; // 请求领取世界等级阶段奖励
public static final int player_world_class_advance_succeed_ack = 1052; // 请求领取世界等级奖励成功(等级和经验变化由changeInfo携带)
public static final int player_world_class_advance_failed_ack = 1053; // 请求领取世界
public static final int player_music_set_req = 1054; // 设置首页音乐(星盘ID)
public static final int player_music_set_succeed_ack = 1055; // 设置音乐成功
public static final int player_music_set_failed_ack = 1056; // 设置音乐失败
public static final int player_head_icon_info_req = 1057; // 获取所有头像列表
public static final int player_head_icon_info_succeed_ack = 1058; // 获取头像成功
public static final int player_head_icon_info_failed_ack = 1059; // 获取头像失败
public static final int item_use_req = 1101; // 道具使用
public static final int item_use_succeed_ack = 1102; // 道具使用成功,返回ChangeInfo
public static final int item_use_failed_ack = 1103; // 道具使用失败,返回错误信息
public static final int gem_convert_req = 1104; // 砖石转换@传入钻石数量,兑换心相碎片,默认规则(免费钻不够使用付费钻)
public static final int gem_convert_succeed_ack = 1105; // 兑换成功
public static final int gem_convert_failed_ack = 1106; // 兑换失败
public static final int item_product_req = 1107; // 材料合成
public static final int item_product_succeed_ack = 1108; // 材料合成成功
public static final int item_product_failed_ack = 1109; // 材料合成失败
public static final int fragments_convert_req = 1110; // 所有角色溢出碎片兑换
public static final int fragments_convert_succeed_ack = 1111; // 兑换成功
public static final int fragments_convert_failed_ack = 1112; // 兑换失败
public static final int daily_shop_reward_receive_req = 1113; // 领取商店每日免费赠礼
public static final int daily_shop_reward_receive_succeed_ack = 1114; // 领取成功
public static final int daily_shop_reward_receive_failed_ack = 1115; // 领取失败
public static final int item_quick_growth_req = 1116; // 道具快速养成
public static final int item_quick_growth_succeed_ack = 1117; // 养成成功
public static final int item_quick_growth_failed_ack = 1118; // 养成失败
public static final int friend_list_get_req = 1201; // 请求获取好友/好友申请列表
public static final int friend_list_get_succeed_ack = 1202; // 获取好友/好友申请列表成功
public static final int friend_list_get_failed_ack = 1203; // 获取好友/好友申请列表失败
public static final int friend_uid_search_req = 1204; // 请求通过UId搜索用户信息
public static final int friend_uid_search_succeed_ack = 1205; // 通过UId搜索用户信息成功
public static final int friend_uid_search_failed_ack = 1206; // 通过UId搜索用户信息失败
public static final int friend_name_search_req = 1207; // 搜索用户信息@传入用户昵称
public static final int friend_name_search_succeed_ack = 1208; // 通过用户昵称搜索用户信息成功
public static final int friend_name_search_failed_ack = 1209; // 通过用户昵称搜索用户信息失败
public static final int friend_add_req = 1210; // 请求申请添加好友
public static final int friend_add_succeed_ack = 1211; // 申请添加好友成功
public static final int friend_add_failed_ack = 1212; // 申请添加好友失败
public static final int friend_add_agree_req = 1213; // 同意添加好友请求
public static final int friend_add_agree_succeed_ack = 1214; // 同意添加好友成功
public static final int friend_add_agree_failed_ack = 1215; // 同意添加好友失败
public static final int friend_all_agree_req = 1216; // 请求一键添加好友
public static final int friend_all_agree_succeed_ack = 1217; // 一键添加好友成功
public static final int friend_all_agree_failed_ack = 1218; // 一键添加好友失败
public static final int friend_delete_req = 1219; // 请求删除好友
public static final int friend_delete_succeed_ack = 1220; // 删除好友成功
public static final int friend_delete_failed_ack = 1221; // 删除好友失败
public static final int friend_invites_delete_req = 1222; // 请求删除好友申请
public static final int friend_invites_delete_succeed_ack = 1223; // 删除好友申请成功
public static final int friend_invites_delete_failed_ack = 1224; // 删除好友申请失败
public static final int friend_star_set_req = 1225; // 请求设置星级好友
public static final int friend_star_set_succeed_ack = 1226; // 请求设置星级好友成功
public static final int friend_star_set_failed_ack = 1227; // 请求设置星级好友失败
public static final int friend_receive_energy_req = 1228; // 请求领取好友赠送体力
public static final int friend_receive_energy_succeed_ack = 1229; // 请求领取好友赠送体力成功
public static final int friend_receive_energy_failed_ack = 1230; // 请求领取好友赠送体力失败
public static final int friend_send_energy_req = 1231; // 请求赠送好友体力
public static final int friend_send_energy_succeed_ack = 1232; // 请求赠送好友体力成功
public static final int friend_send_energy_failed_ack = 1233; // 请求赠送好友体力失败
public static final int friend_recommendation_get_req = 1234; // 请求好友推荐列表
public static final int friend_recommendation_get_succeed_ack = 1235; // 请求好友推荐列表成功
public static final int friend_recommendation_get_failed_ack = 1236; // 请求好友推荐列表失败
public static final int tower_growth_detail_req = 1301; // 获取星塔养成详细信息
public static final int tower_growth_detail_succeed_ack = 1302; // 获取成功
public static final int tower_growth_detail_failed_ack = 1303; // 获取信息失败,返回错误
public static final int tower_growth_node_unlock_req = 1304; // 星塔天赋解锁@传入节点ID,解锁对应的养成节点
public static final int tower_growth_node_unlock_succeed_ack = 1305; // 解锁成功
public static final int tower_growth_node_unlock_failed_ack = 1306; // 解锁失败,返回错误信息
public static final int tower_growth_group_node_unlock_req = 1307; // 星塔天赋组解锁@传入节点组ID,根据材料解锁所有能解锁的节点
public static final int tower_growth_group_node_unlock_succeed_ack = 1308; // 解锁成功
public static final int tower_growth_group_node_unlock_failed_ack = 1309; // 解锁失败,返回错误信息
public static final int player_formation_req = 2001; // 设置编队
public static final int player_formation_succeed_ack = 2002; // 设置编队成功
public static final int player_formation_failed_ack = 2003; // 设置编队失败
public static final int char_upgrade_req = 2301; // 角色升级
public static final int char_upgrade_succeed_ack = 2302; // 角色升级成功
public static final int char_upgrade_failed_ack = 2303; // 角色升级失败
public static final int char_advance_req = 2304; // 角色进阶@传入角色ID
public static final int char_advance_succeed_ack = 2305; // 进阶成功
public static final int char_advance_failed_ack = 2306; // 进阶失败
public static final int char_skill_upgrade_req = 2307; // 角色技能升级
public static final int char_skill_upgrade_succeed_ack = 2308; // 升级成功
public static final int char_skill_upgrade_failed_ack = 2309; // 升级失败
public static final int char_advance_reward_receive_req = 2313; // 请求领取角色进阶奖励
public static final int char_advance_reward_receive_succeed_ack = 2314; // 请求领取角色进阶奖励成功
public static final int char_advance_reward_receive_failed_ack = 2315; // 请求领取角色进阶奖励失败
public static final int char_skin_set_req = 2316; // 设置角色皮肤
public static final int char_skin_set_succeed_ack = 2317; // 设置成功
public static final int char_skin_set_failed_ack = 2318; // 设置失败
public static final int char_affinity_quest_reward_receive_req = 2322; // 请求领取角色好感度任务奖励
public static final int char_affinity_quest_reward_receive_succeed_ack = 2323; // 请求领取角色好感度任务成功
public static final int char_affinity_quest_reward_receive_failed_ack = 2324; // 请求领取角色好感度任务失败
public static final int char_recruitment_req = 2325; // 招募角色@传入角色ID
public static final int char_recruitment_succeed_ack = 2326; // 招募成功
public static final int char_recruitment_failed_ack = 2327; // 招募失败
public static final int char_affinity_gift_send_req = 2328; // 请求赠送好感度礼物
public static final int char_affinity_gift_send_succeed_ack = 2329; // 请求赠送好感度礼物成功
public static final int char_affinity_gift_send_failed_ack = 2330; // 请求赠送好感度礼物失败
public static final int char_dating_landmark_select_req = 2401; // 选择地点邀约角色
public static final int char_dating_landmark_select_succeed_ack = 2402; // 选择地点邀约角色成功
public static final int char_dating_landmark_select_failed_ack = 2403; // 选择地点邀约角色失败
public static final int char_dating_gift_send_req = 2404; // 请求邀约赠礼
public static final int char_dating_gift_send_succeed_ack = 2405; // 请求邀约赠礼成功
public static final int char_dating_gift_send_failed_ack = 2406; // 请求邀约赠礼失败
public static final int char_dating_event_reward_receive_req = 2407; // 请求领取特殊事件奖励
public static final int char_dating_event_reward_receive_succeed_ack = 2408; // 请求领取特殊事件奖励成功
public static final int char_dating_event_reward_receive_failed_ack = 2409; // 请求领取特殊事件奖励失败
public static final int char_archive_reward_receive_req = 2410; // 请求领取角色档案奖励
public static final int char_archive_reward_receive_succeed_ack = 2411; // 请求领取角色档案奖励成功
public static final int char_archive_reward_receive_failed_ack = 2412; // 请求领取角色档案奖励失败
public static final int char_dating_branch_a_select_req = 2413; // 选择分支A选项
public static final int char_dating_branch_a_select_succeed_ack = 2414; // 选择分支A选项成功
public static final int char_dating_branch_a_select_failed_ack = 2415; // 选择分支A选项失败
public static final int char_dating_branch_b_select_req = 2416; // 选择分支B选项
public static final int char_dating_branch_b_select_succeed_ack = 2417; // 选择分支B选项成功
public static final int char_dating_branch_b_select_failed_ack = 2418; // 选择分支B选项失败
public static final int char_gem_generate_req = 2501; // 角色宝石生成
public static final int char_gem_generate_succeed_ack = 2502; // 生成成功
public static final int char_gem_generate_failed_ack = 2503; // 生成失败
public static final int char_gem_refresh_req = 2504; // 角色宝石刷新
public static final int char_gem_refresh_succeed_ack = 2505; // 刷新成功
public static final int char_gem_refresh_failed_ack = 2506; // 刷新失败
public static final int char_gem_replace_attribute_req = 2507; // 角色宝石属性替换
public static final int char_gem_replace_attribute_succeed_ack = 2508; // 替换成功
public static final int char_gem_replace_attribute_failed_ack = 2509; // 替换失败
public static final int char_gem_update_gem_lock_status_req = 2510; // 更新角色宝石锁定状态
public static final int char_gem_update_gem_lock_status_succeed_ack = 2511; // 更新成功
public static final int char_gem_update_gem_lock_status_failed_ack = 2512; // 更新失败
public static final int char_gem_use_preset_req = 2513; // 角色使用预设
public static final int char_gem_use_preset_succeed_ack = 2514; // 使用成功
public static final int char_gem_use_preset_failed_ack = 2515; // 使用失败
public static final int char_gem_rename_preset_req = 2516; // 角色预设重命名
public static final int char_gem_rename_preset_succeed_ack = 2517; // 重命名成功
public static final int char_gem_rename_preset_failed_ack = 2518; // 重命名失败
public static final int char_gem_equip_gem_req = 2519; // 角色宝石装备宝石
public static final int char_gem_equip_gem_succeed_ack = 2520; // 装备成功
public static final int char_gem_equip_gem_failed_ack = 2521; // 装备失败
public static final int disc_strengthen_req = 3119; // 星盘强化
public static final int disc_strengthen_succeed_ack = 3120; // 星盘强化成功
public static final int disc_strengthen_failed_ack = 3121; // 星盘强化失败
public static final int disc_promote_req = 3122; // 星盘升阶
public static final int disc_promote_succeed_ack = 3123; // 星盘升阶成功
public static final int disc_promote_failed_ack = 3124; // 星盘升阶失败
public static final int disc_limit_break_req = 3125; // 星盘突破
public static final int disc_limit_break_succeed_ack = 3126; // 星盘突破成功
public static final int disc_limit_break_failed_ack = 3127; // 星盘突破失败
public static final int disc_read_reward_receive_req = 3128; // 请求领取星盘阅读奖励
public static final int disc_read_reward_receive_succeed_ack = 3129; // 请求领取星盘阅读奖励成功
public static final int disc_read_reward_receive_failed_ack = 3130; // 请求领取星盘阅读奖励失败
public static final int agent_apply_req = 3301; // 请求派遣委托
public static final int agent_apply_succeed_ack = 3302; // 请求派遣委托成功
public static final int agent_apply_failed_ack = 3303; // 请求派遣委托失败
public static final int agent_give_up_req = 3304; // 请求放弃派遣委托
public static final int agent_give_up_succeed_ack = 3305; // 请求放弃派遣委托成功
public static final int agent_give_up_failed_ack = 3306; // 请求放弃派遣委托失败
public static final int agent_reward_receive_req = 3307; // 请求领取派遣委托奖励
public static final int agent_reward_receive_succeed_ack = 3308; // 请求领取派遣委托奖励成功
public static final int agent_reward_receive_failed_ack = 3309; // 请求领取派遣委托奖励失败
public static final int quest_tour_guide_reward_receive_req = 4201; // 领取手册任务奖励@value表示任务ID,0表示一键领取
public static final int quest_tour_guide_reward_receive_succeed_ack = 4202; // 获取成功
public static final int quest_tour_guide_reward_receive_failed_ack = 4203; // 获取失败
public static final int quest_daily_reward_receive_req = 4204; // 领取日常任务奖励@value表示任务ID,0表示一键领取
public static final int quest_daily_reward_receive_succeed_ack = 4205; // 获取成功
public static final int quest_daily_reward_receive_failed_ack = 4206; // 获取失败
public static final int dictionary_reward_receive_req = 4207; // 领取词条奖励
public static final int dictionary_reward_receive_succeed_ack = 4208; // 获取成功
public static final int dictionary_reward_receive_failed_ack = 4209; // 获取失败
public static final int quest_tower_reward_receive_req = 4210; // 领取星塔任务奖励@value表示任务ID,0表示一键领取
public static final int quest_tower_reward_receive_succeed_ack = 4211; // 获取成功
public static final int quest_tower_reward_receive_failed_ack = 4212; // 获取失败
public static final int quest_daily_active_reward_receive_req = 4213; // 领取日常任务活跃奖励
public static final int quest_daily_active_reward_receive_succeed_ack = 4214; // 领取日常任务活跃奖励成功
public static final int quest_daily_active_reward_receive_failed_ack = 4215; // 领取日常任务活跃奖励失败
public static final int quest_tour_guide_group_reward_receive_req = 4216; // 领取任务组奖励
public static final int quest_tour_guide_group_reward_receive_succeed_ack = 4217; // 获取成功
public static final int quest_tour_guide_group_reward_receive_failed_ack = 4218; // 获取失败
public static final int activity_task_reward_receive_req = 4301; // 请求领取活动任务完成奖励
public static final int activity_task_reward_receive_succeed_ack = 4302; // 请求领取活动任务完成奖励成功
public static final int activity_task_reward_receive_failed_ack = 4303; // 请求领取活动任务完成奖励失败
public static final int activity_task_group_reward_receive_req = 4304; // 请求领取活动任务组完成奖励
public static final int activity_task_group_reward_receive_succeed_ack = 4305; // 请求领取活动任务组完成奖励成功
public static final int activity_task_group_reward_receive_failed_ack = 4306; // 请求领取活动任务组完成奖励失败
public static final int achievement_reward_receive_req = 4401; // 领取成就奖励
public static final int achievement_reward_receive_succeed_ack = 4402; // 获取成功
public static final int achievement_reward_receive_failed_ack = 4403; // 获取失败
public static final int achievement_info_req = 4404; // 获取成就数据
public static final int achievement_info_succeed_ack = 4405; // 获取成功
public static final int achievement_info_failed_ack = 4406; // 获取失败
public static final int infinity_tower_info_req = 4501; // 申请无尽塔关卡数据
public static final int infinity_tower_info_succeed_ack = 4502; // 申请无尽塔关卡数据成功
public static final int infinity_tower_info_failed_ack = 4503; // 申请无尽塔关卡数据失败
public static final int infinity_tower_apply_req = 4504; // 申请进入无尽塔关卡
public static final int infinity_tower_apply_succeed_ack = 4505; // 申请进入无尽塔关卡成功
public static final int infinity_tower_apply_failed_ack = 4506; // 申请进入无尽塔关卡失败
public static final int infinity_tower_settle_req = 4507; // 申请结算无尽塔关卡
public static final int infinity_tower_settle_succeed_ack = 4508; // 申请结算无尽塔成功 非0表示可以继续挑战关卡ID(失败当前关卡ID,成功下一个关卡ID),无需再发申请
public static final int infinity_tower_settle_failed_ack = 4509; // 申请结算无尽塔失败
public static final int infinity_tower_daily_reward_receive_req = 4510; // 请求领取无尽塔每日奖励
public static final int infinity_tower_daily_reward_receive_succeed_ack = 4511; // 请求领取无尽塔每日奖励成功
public static final int infinity_tower_daily_reward_receive_failed_ack = 4512; // 请求领取无尽塔每日奖励失败
public static final int infinity_tower_plot_reward_receive_req = 4513; // 请求领取无尽塔剧情奖励
public static final int infinity_tower_plot_reward_receive_succeed_ack = 4514; // 请求领取无尽塔剧情奖励成功
public static final int infinity_tower_plot_reward_receive_failed_ack = 4515; // 请求领取无尽塔剧情奖励失败
public static final int star_tower_apply_req = 4601; // 申请探索星塔
public static final int star_tower_apply_succeed_ack = 4602; // 申请成功返回
public static final int star_tower_apply_failed_ack = 4603; // 申请失败
public static final int star_tower_interact_req = 4607; // 星塔交互请求
public static final int star_tower_interact_succeed_ack = 4608; // 交互请求成功
public static final int star_tower_interact_failed_ack = 4609; // 申请失败
public static final int star_tower_info_req = 4610; // 重连获取星塔信息
public static final int star_tower_info_succeed_ack = 4611; // 获取星塔信息成功
public static final int star_tower_info_failed_ack = 4612; // 获取星塔信息失败
public static final int star_tower_give_up_req = 4613; // 放弃星塔
public static final int star_tower_give_up_succeed_ack = 4614; // 放弃星塔成功
public static final int star_tower_give_up_failed_ack = 4615; // 放弃星塔失败
public static final int star_tower_build_whether_save_req = 4701; // 请求是否保存星塔build
public static final int star_tower_build_whether_save_succeed_ack = 4702; // 请求是否保存星塔build返回
public static final int star_tower_build_whether_save_failed_ack = 4703; // 请求是否保存星塔build失败
public static final int star_tower_build_brief_list_get_req = 4704; // 请求星塔build简要信息列表
public static final int star_tower_build_brief_list_get_succeed_ack = 4705; // 请求星塔build简要信息列表返回
public static final int star_tower_build_brief_list_get_failed_ack = 4706; // 请求星塔build简要信息列表失败
public static final int star_tower_build_detail_get_req = 4707; // 请求星塔build详细信息列表
public static final int star_tower_build_detail_get_succeed_ack = 4708; // 请求星塔build详细信息列表返回
public static final int star_tower_build_detail_get_failed_ack = 4709; // 请求遗迹build详细信息列表失败
public static final int star_tower_build_delete_req = 4710; // 请求解散星塔build
public static final int star_tower_build_delete_succeed_ack = 4711; // 请求解散星塔build返回
public static final int star_tower_build_delete_failed_ack = 4712; // 请求解散星塔build失败
public static final int star_tower_build_name_set_req = 4713; // 请求设置星塔build名
public static final int star_tower_build_name_set_succeed_ack = 4714; // 请求设置星塔build名返回
public static final int star_tower_build_name_set_failed_ack = 4715; // 请求设置星塔build名失败
public static final int star_tower_build_lock_unlock_req = 4716; // 请求星塔build加解锁
public static final int star_tower_build_lock_unlock_succeed_ack = 4717; // 请求星塔build加解锁返回
public static final int star_tower_build_lock_unlock_failed_ack = 4718; // 请求星塔build加解锁失败
public static final int star_tower_build_preference_set_req = 4719; // 请求设置星塔build偏好
public static final int star_tower_build_preference_set_succeed_ack = 4720; // 请求设置星塔build偏好返回
public static final int star_tower_build_preference_set_failed_ack = 4721; // 请求设置星塔build偏好失败
public static final int star_tower_book_potential_brief_list_get_req = 4901; // 请求星塔图鉴角色潜能简要信息
public static final int star_tower_book_potential_brief_list_get_succeed_ack = 4902; // 请求星塔图鉴角色潜能简要信息成功
public static final int star_tower_book_potential_brief_list_get_failed_ack = 4903; // 请求星塔图鉴角色潜能简要信息失败
public static final int star_tower_book_char_potential_get_req = 4904; // 请求星塔图鉴角色潜能信息
public static final int star_tower_book_char_potential_get_succeed_ack = 4905; // 请求星塔图鉴角色潜能信息成功
public static final int star_tower_book_char_potential_get_failed_ack = 4906; // 请求星塔图鉴角色潜能信息失败
public static final int star_tower_book_potential_reward_receive_req = 4907; // 请求领取星塔图鉴角色潜能奖励
public static final int star_tower_book_potential_reward_receive_succeed_ack = 4908; // 请求领取星塔图鉴角色潜能奖励成功
public static final int star_tower_book_potential_reward_receive_failed_ack = 4909; // 请求领取星塔图鉴角色潜能奖励失败
public static final int star_tower_book_event_reward_receive_req = 4913; // 请求领取星塔图鉴角色潜能奖励
public static final int star_tower_book_event_reward_receive_succeed_ack = 4914; // 请求领取星塔图鉴角色潜能奖励成功
public static final int star_tower_book_event_reward_receive_failed_ack = 4915; // 请求领取星塔图鉴角色潜能奖励失败
public static final int npc_affinity_book_get_req = 4916; // 请求NPC好感度图鉴信息
public static final int npc_affinity_book_get_succeed_ack = 4917; // 请求NPC好感度图鉴信息成功
public static final int npc_affinity_book_get_failed_ack = 4918; // 请求NPC好感度图鉴信息失败
public static final int npc_affinity_plot_reward_receive_req = 4919; // 请求领取好感度剧情奖励
public static final int npc_affinity_plot_reward_receive_succeed_ack = 4920; // 请求领取好感度剧情奖励成功
public static final int npc_affinity_plot_reward_receive_failed_ack = 4921; // 请求领取好感度剧情奖励失败
public static final int resident_shop_get_req = 5010; // 请求常驻商店信息
public static final int resident_shop_get_succeed_ack = 5011; // 请求常驻商店信息成功
public static final int resident_shop_get_failed_ack = 5012; // 请求常驻商店信息失败
public static final int resident_shop_purchase_req = 5013; // 请求常驻商店购买物品
public static final int resident_shop_purchase_succeed_ack = 5014; // 请求常驻商店购买物品成功
public static final int resident_shop_purchase_failed_ack = 5015; // 请求常驻商店购买物品失败
public static final int mall_gem_list_req = 5101; // 获取钻石商城产品列表
public static final int mall_gem_list_succeed_ack = 5102; // 获取成功的列表
public static final int mall_gem_list_failed_ack = 5103; // 获取失败
public static final int mall_gem_order_req = 5104; // 下单购买商品
public static final int mall_gem_order_succeed_ack = 5105; // 下单成功
public static final int mall_gem_order_failed_ack = 5106; // 下单失败
public static final int mall_order_cancel_req = 5107; // 取消某个尚未支付的订单
public static final int mall_order_cancel_succeed_ack = 5108; // 取消成功
public static final int mall_order_cancel_failed_ack = 5109; // 取消失败
public static final int mall_order_collect_req = 5110; // 领取某个支付成功的订单的奖励
public static final int mall_order_collect_succeed_ack = 5111; // 返回成功,请根据具体状态处理
public static final int mall_order_collect_failed_ack = 5112; // 领取失败
public static final int mall_monthlyCard_list_req = 5113; // 获取月卡商城产品列表
public static final int mall_monthlyCard_list_succeed_ack = 5114; // 获取成功的列表
public static final int mall_monthlyCard_list_failed_ack = 5115; // 获取失败
public static final int mall_monthlyCard_order_req = 5116; // 购买月卡商城商品
public static final int mall_monthlyCard_order_succeed_ack = 5117; // 下单成功
public static final int mall_monthlyCard_order_failed_ack = 5118; // 获取失败
public static final int mall_package_list_req = 5119; // 获取礼包商城商品列表
public static final int mall_package_list_succeed_ack = 5120; // 商品列表
public static final int mall_package_list_failed_ack = 5121; // 获取失败
public static final int mall_package_order_req = 5122; // 购买礼包商城产品
public static final int mall_package_order_succeed_ack = 5123; // 购买成功结果
public static final int mall_package_order_failed_ack = 5124; // 购买失败
public static final int mall_shop_list_req = 5125; // 获取星尘兑换商城商品列表
public static final int mall_shop_list_succeed_ack = 5126; // 商品列表
public static final int mall_shop_list_failed_ack = 5127; // 获取失败
public static final int mall_shop_order_req = 5128; // 购买星尘兑换商店产品
public static final int mall_shop_order_succeed_ack = 5129; // 购买成功结果
public static final int mall_shop_order_failed_ack = 5130; // 购买失败
public static final int gacha_spin_req = 6001; // 抽卡@传入卡池ID以及抽卡模式
public static final int gacha_spin_succeed_ack = 6002; // 成功,返回掉落道具以及ChangeInfo
public static final int gacha_spin_failed_ack = 6003; // 错误,返回错误信息
public static final int gacha_information_req = 6004; // 获取所有卡池数据
public static final int gacha_information_succeed_ack = 6005; // 成功,返回所有的卡池数据
public static final int gacha_information_failed_ack = 6006; // 错误,返回错误信息
public static final int gacha_histories_req = 6007; // 获取抽卡的历史记录@传入存盘ID
public static final int gacha_histories_succeed_ack = 6008; // 成功,返回抽卡的历史数据
public static final int gacha_histories_failed_ack = 6009; // 错误,返回错误
public static final int gacha_guarantee_reward_receive_req = 6010; // 领取天井奖励@传入卡池ID
public static final int gacha_guarantee_reward_receive_succeed_ack = 6011; // 成功,返回奖励
public static final int gacha_guarantee_reward_receive_failed_ack = 6012; // 失败,返回错误信息
public static final int gacha_newbie_spin_req = 6013; // 新手卡池抽卡@传入卡池ID
public static final int gacha_newbie_spin_succeed_ack = 6014; // 成功,返回抽卡的结果
public static final int gacha_newbie_spin_failed_ack = 6015; // 错误,返回错误
public static final int gacha_newbie_save_req = 6016; // 新手卡池结果保存
public static final int gacha_newbie_save_succeed_ack = 6017; // 成功,不返回任何内容
public static final int gacha_newbie_save_failed_ack = 6018; // 错误,返回错误
public static final int gacha_newbie_obtain_req = 6019; // 获取新手卡池结果
public static final int gacha_newbie_obtain_succeed_ack = 6020; // 成功,返回道具变化
public static final int gacha_newbie_obtain_failed_ack = 6021; // 错误,返回错误
public static final int gacha_newbie_info_req = 6022; // 获取新手卡池信息@返回所有新手卡池信息
public static final int gacha_newbie_info_succeed_ack = 6023; // 成功,返回道具变化
public static final int gacha_newbie_info_failed_ack = 6024; // 错误,返回错误
public static final int tower_book_fate_card_detail_req = 6101; // 获取已经拥有的命运卡图鉴
public static final int tower_book_fate_card_detail_succeed_ack = 6102; // 成功,返回已经拥有的命运卡和已经领取的任务
public static final int tower_book_fate_card_detail_failed_ack = 6103; // 错误,返回错误信息
public static final int tower_book_fate_card_reward_receive_req = 6104; // 领取命运卡任务奖励
public static final int tower_book_fate_card_reward_receive_succeed_ack = 6105; // 成功,返回任务奖励
public static final int tower_book_fate_card_reward_receive_failed_ack = 6106; // 错误,返回错误信息
public static final int joint_drill_apply_req = 6201; // 总力战申请
public static final int joint_drill_apply_succeed_ack = 6202; // 总力战申请成功
public static final int joint_drill_apply_failed_ack = 6203; // 总力战申请失败
public static final int joint_drill_continue_req = 6204; // 总力战申请继续战斗
public static final int joint_drill_continue_succeed_ack = 6205; // 总力战申请继续战斗成功
public static final int joint_drill_continue_failed_ack = 6206; // 总力战申请继续战斗失败
public static final int joint_drill_sync_req = 6207; // 总力战同步记录
public static final int joint_drill_sync_succeed_ack = 6208; // 总力战同步记录成功
public static final int joint_drill_sync_failed_ack = 6209; // 总力战同步记录失败
public static final int joint_drill_give_up_req = 6210; // 总力战战斗放弃/失败
public static final int joint_drill_give_up_succeed_ack = 6211; // 总力战申请小队战斗放弃/失败成功
public static final int joint_drill_give_up_failed_ack = 6212; // 总力战申请小队战斗放弃/失败失败
public static final int joint_drill_retreat_req = 6213; // 总力战申请小队战斗撤退
public static final int joint_drill_retreat_succeed_ack = 6214; // 总力战申请小队战斗撤退成功
public static final int joint_drill_retreat_failed_ack = 6215; // 总力战申请小队战斗撤退失败
public static final int joint_drill_settle_req = 6216; // 总力战小队结算(胜利)申请
public static final int joint_drill_settle_succeed_ack = 6217; // 总力战小队结算(胜利)申请成功
public static final int joint_drill_settle_failed_ack = 6218; // 总力战小队结算(胜利)申请失败
public static final int joint_drill_game_over_req = 6219; // 总力战结束挑战
public static final int joint_drill_game_over_succeed_ack = 6220; // 总力战结束挑战成功
public static final int joint_drill_game_over_failed_ack = 6221; // 总力战结束挑战失败
public static final int joint_drill_sweep_req = 6222; // 请求扫荡总力战关卡
public static final int joint_drill_sweep_succeed_ack = 6223; // 请求扫荡总力战关卡成功
public static final int joint_drill_sweep_failed_ack = 6224; // 请求扫荡总力战关卡失败
public static final int joint_drill_rank_req = 6225; // 请求总力战排行榜信息
public static final int joint_drill_rank_succeed_ack = 6226; // 请求总力战排行榜信息成功
public static final int joint_drill_rank_failed_ack = 6227; // 请求总力战排行榜信息失败
public static final int joint_drill_quest_reward_receive_req = 6228; // 请求领取总力战任务奖励
public static final int joint_drill_quest_reward_receive_succeed_ack = 6229; // 请求领取总力战任务奖励成功
public static final int joint_drill_quest_reward_receive_failed_ack = 6230; // 请求领取总力战任务奖励失败
public static final int plot_reward_receive_req = 7013; // 领取剧情奖励@传入剧情ID
public static final int plot_reward_receive_succeed_ack = 7014; // 领取成功
public static final int plot_reward_receive_failed_ack = 7015; // 领取失败
public static final int daily_instance_apply_req = 7016; // 日常副本申请
public static final int daily_instance_apply_succeed_ack = 7017; // 日常副本申请成功
public static final int daily_instance_apply_failed_ack = 7018; // 错误,返回错误信息
public static final int daily_instance_settle_req = 7019; // 日常副本结算请求
public static final int daily_instance_settle_succeed_ack = 7020; // 日常副本结算成功
public static final int daily_instance_settle_failed_ack = 7021; // 错误,返回错误信息
public static final int daily_instance_raid_req = 7022; // 日常副本扫荡请求
public static final int daily_instance_raid_succeed_ack = 7023; // 日常副本扫荡成功
public static final int daily_instance_raid_failed_ack = 7024; // 错误,返回错误信息
public static final int char_gem_instance_apply_req = 7028; // 角色宝石碎片副本申请
public static final int char_gem_instance_apply_succeed_ack = 7029; // 角色宝石碎片副本申请成功
public static final int char_gem_instance_apply_failed_ack = 7030; // 角色宝石碎片副本申请失败
public static final int char_gem_instance_settle_req = 7031; // 角色宝石碎片副本结算请求
public static final int char_gem_instance_settle_succeed_ack = 7032; // 角色宝石碎片副本结算成功
public static final int char_gem_instance_settle_failed_ack = 7033; // 错误,返回错误信息
public static final int char_gem_instance_sweep_req = 7034; // 角色宝石碎片副本扫荡请求
public static final int char_gem_instance_sweep_succeed_ack = 7035; // 角色宝石碎片副本扫荡成功
public static final int char_gem_instance_sweep_failed_ack = 7036; // 错误,返回错误信息
public static final int region_boss_level_apply_req = 7101; // 请求进入地区boss关卡
public static final int region_boss_level_apply_succeed_ack = 7102; // 请求进入地区boss关成功
public static final int region_boss_level_apply_failed_ack = 7103; // 请求进入地区boss关卡失败
public static final int region_boss_level_settle_req = 7104; // 请求结算地区boss关卡
public static final int region_boss_level_settle_succeed_ack = 7105; // 请求结算地区boss关成功
public static final int region_boss_level_settle_failed_ack = 7106; // 请求结算地区boss关卡失败
public static final int region_boss_level_sweep_req = 7107; // 请求扫荡地区boss关卡
public static final int region_boss_level_sweep_succeed_ack = 7108; // 请求扫荡地区boss关成功
public static final int region_boss_level_sweep_failed_ack = 7109; // 请求结算地区boss关卡失败
public static final int traveler_duel_level_apply_req = 7201; // 请求进入旅人对决关卡
public static final int traveler_duel_level_apply_succeed_ack = 7202; // 请求进入旅人对决关卡成功
public static final int traveler_duel_level_apply_failed_ack = 7203; // 请求进入旅人对决关卡失败
public static final int traveler_duel_level_settle_req = 7204; // 请求结算旅人对决关卡
public static final int traveler_duel_level_settle_succeed_ack = 7205; // 请求结算旅人对决关卡成功
public static final int traveler_duel_level_settle_failed_ack = 7206; // 请求结算旅人对决关卡失败
public static final int traveler_duel_info_req = 7207; // 请求旅人对决信息
public static final int traveler_duel_info_succeed_ack = 7208; // 请求旅人对决信息成功
public static final int traveler_duel_info_failed_ack = 7209; // 请求旅人对决信息失败
public static final int traveler_duel_quest_reward_receive_req = 7210; // 领取旅人对决任务奖励
public static final int traveler_duel_quest_reward_receive_succeed_ack = 7211; // 获取成功
public static final int traveler_duel_quest_reward_receive_failed_ack = 7212; // 获取失败
public static final int traveler_duel_rank_req = 7213; // 请求旅人对决排行榜信息
public static final int traveler_duel_rank_succeed_ack = 7214; // 请求旅人对决排行榜信息成功
public static final int traveler_duel_rank_failed_ack = 7215; // 请求旅人对决排行信息失败
public static final int traveler_duel_rank_upload_req = 7216; // 旅人对决信息上传@请求旅人对决上传分数、附带本次战斗统计数据
public static final int traveler_duel_rank_upload_succeed_ack = 7217; // 请求旅人对决上传分数成功
public static final int traveler_duel_rank_upload_failed_ack = 7218; // 请求旅人对决上传分数失败
public static final int story_apply_req = 7301; // 关卡申请
public static final int story_apply_succeed_ack = 7302; // 申请成功,返回 Nil
public static final int story_apply_failed_ack = 7303; // 错误,返回错误信息
public static final int story_settle_req = 7304; // 关卡结算
public static final int story_settle_succeed_ack = 7305; // 结算成功,发放通关奖励
public static final int story_settle_failed_ack = 7306; // 错误,返回错误信息
public static final int skill_instance_apply_req = 7401; // 请求进入技能素材关卡
public static final int skill_instance_apply_succeed_ack = 7402; // 请求进入技能素材关卡成功
public static final int skill_instance_apply_failed_ack = 7403; // 请求进入技能素材关卡失败
public static final int skill_instance_settle_req = 7404; // 请求结算技能素材本关卡
public static final int skill_instance_settle_succeed_ack = 7405; // 请求结算技能素材本关卡成功
public static final int skill_instance_settle_failed_ack = 7406; // 请求结算技能素材本关卡失败
public static final int skill_instance_sweep_req = 7407; // 请求扫荡技能素材关卡
public static final int skill_instance_sweep_succeed_ack = 7408; // 请求扫荡技能素材关卡成功
public static final int skill_instance_sweep_failed_ack = 7409; // 请求扫荡技能素材关卡失败
public static final int week_boss_apply_req = 7410; // 请求进入周长boss本
public static final int week_boss_apply_succeed_ack = 7411; // 请求进入周长boss本成功
public static final int week_boss_apply_failed_ack = 7412; // 请求进入周长boss本失败
public static final int week_boss_settle_req = 7413; // 请求结算周长boss本
public static final int week_boss_settle_succeed_ack = 7414; // 请求结算周长boss本成功
public static final int week_boss_settle_failed_ack = 7415; // 请求结算周长boss本失败
public static final int tutorial_level_settle_req = 7501; // 教学关卡结算
public static final int tutorial_level_settle_succeed_ack = 7502; // 教学关卡结算成功
public static final int tutorial_level_settle_failed_ack = 7503; // 教学关卡结算失败
public static final int tutorial_level_reward_receive_req = 7504; // 领取教学关卡奖励
public static final int tutorial_level_reward_receive_succeed_ack = 7505; // 领取教学关卡奖励成功
public static final int tutorial_level_reward_receive_failed_ack = 7506; // 领取教学关卡奖励失败
public static final int story_set_info_req = 7601; // 获取故事集数据
public static final int story_set_info_succeed_ack = 7602; // 获取故事集数据成功
public static final int story_set_info_failed_ack = 7603; // 错误,返回错误信息
public static final int story_set_reward_receive_req = 7604; // 领取故事集奖励
public static final int story_set_reward_receive_succeed_ack = 7605; // 领取故事集奖励成功
public static final int story_set_reward_receive_failed_ack = 7606; // 领取故事集奖励失败
public static final int energy_buy_req = 8001; // 购买体力请求
public static final int energy_buy_succeed_ack = 8002; // 购买成功,返回当日的购买次数,以及ChangeInfo
public static final int energy_buy_failed_ack = 8003; // 购买失败,返回错误信息
public static final int energy_extract_req = 8004; // 提取体力请求
public static final int energy_extract_succeed_ack = 8005; // 提取成功,返回 changeInfo
public static final int energy_extract_failed_ack = 8006; // 提取失败,返回错误信息
public static final int client_event_report_req = 8101; // 客户端事件上报
public static final int client_event_report_succeed_ack = 8102; // 客户端事件上报成功
public static final int client_event_report_failed_ack = 8103; // 客户端事件上报失败
public static final int vampire_survivor_apply_req = 8201; // 灾变防线副本申请
public static final int vampire_survivor_apply_succeed_ack = 8202; // 灾变防线副本申请成功
public static final int vampire_survivor_apply_failed_ack = 8203; // 灾变防线副本申请失败
public static final int vampire_survivor_area_change_req = 8204; // 灾变防线阶段转化
public static final int vampire_survivor_area_change_succeed_ack = 8205; // 灾变防线副本申请成功
public static final int vampire_survivor_area_change_failed_ack = 8206; // 灾变防线副本申请失败
public static final int vampire_survivor_settle_req = 8207; // 灾变防线副本成功/失败结算申请
public static final int vampire_survivor_settle_succeed_ack = 8208; // 灾变防线副本结算申请成功
public static final int vampire_survivor_settle_failed_ack = 8209; // 灾变防线副本结算申请失败
public static final int vampire_survivor_reward_select_req = 8210; // 灾变防线副本升级申请
public static final int vampire_survivor_reward_select_succeed_ack = 8211; // 灾变防线副本升级申请成功
public static final int vampire_survivor_reward_select_failed_ack = 8212; // 灾变防线副本升级申请失败
public static final int vampire_survivor_reward_chest_req = 8213; // 灾变防线开宝箱申请
public static final int vampire_survivor_reward_chest_succeed_ack = 8214; // 灾变防线开宝箱申请成功
public static final int vampire_survivor_reward_chest_failed_ack = 8215; // 灾变防线开宝箱申请失败
public static final int vampire_survivor_quest_reward_receive_req = 8216; // 灾变防线领取任务奖励申请
public static final int vampire_survivor_quest_reward_receive_succeed_ack = 8217; // 灾变防线领取任务奖励成功
public static final int vampire_survivor_quest_reward_receive_failed_ack = 8218; // 灾变防线领取任务奖励失败
public static final int vampire_survivor_extra_reward_select_req = 8222; // 灾变防线副本额外奖励领取
public static final int vampire_survivor_extra_reward_select_succeed_ack = 8223; // 灾变防线副本额外奖励领取成功
public static final int vampire_survivor_extra_reward_select_failed_ack = 8224; // 灾变防线副本额外奖励领取失败
public static final int vampire_survivor_restart_req = 8225; // 灾变防线第二阶段重开
public static final int vampire_survivor_restart_succeed_ack = 8226; // 灾变防线第二阶段重开成功
public static final int vampire_survivor_restart_failed_ack = 8227; // 灾变防线第二阶段重开失败
public static final int vampire_talent_detail_req = 8301; // 获取吸血鬼天赋信息
public static final int vampire_talent_detail_succeed_ack = 8302; // 获取节点信息成功
public static final int vampire_talent_detail_failed_ack = 8303; // 获取失败,返回错误信息
public static final int vampire_talent_reset_req = 8304; // 重置吸血鬼所有的天赋
public static final int vampire_talent_reset_succeed_ack = 8305; // 重置成功,不返回任何数据
public static final int vampire_talent_reset_failed_ack = 8306; // 重置失败,返回错误信息
public static final int vampire_talent_unlock_req = 8307; // 吸血鬼天赋解锁@传入节点ID,解锁对应的养成节点
public static final int vampire_talent_unlock_succeed_ack = 8308; // 解锁成功
public static final int vampire_talent_unlock_failed_ack = 8309; // 解锁失败,返回错误信息
public static final int vampire_talent_show_req = 8310; // 吸血鬼天赋点数展示
public static final int vampire_talent_show_succeed_ack = 8311; // 成功无任何返回
public static final int vampire_talent_show_failed_ack = 8312; // 失败返回错误
public static final int mail_list_req = 9001; // 获取邮件列表
public static final int mail_list_succeed_ack = 9002; // 邮件列表
public static final int mail_list_failed_ack = 9003; // 获取失败
public static final int mail_read_req = 9004; // 标记邮件已读
public static final int mail_read_succeed_ack = 9005; // 返回已设置为已读的邮件ID
public static final int mail_read_failed_ack = 9006; // 设置失败
public static final int mail_recv_req = 9007; // 领取邮件奖励@一键领取发送0,单独领取发送对应邮件ID上来
public static final int mail_recv_succeed_ack = 9008; // 领取成功
public static final int mail_recv_failed_ack = 9009; // 领取失败
public static final int mail_remove_req = 9010; // 删除邮件@一键删除所有已读已领发送0,单独删除发送对应邮件ID上来
public static final int mail_remove_succeed_ack = 9011; // 删除成功
public static final int mail_remove_failed_ack = 9012; // 删除失败
public static final int mail_pin_req = 9013; // 邮件星标操作
public static final int mail_pin_succeed_ack = 9014; // 标记成功
public static final int mail_pin_failed_ack = 9015; // 标记失败
public static final int activity_detail_req = 9101; // 获取所有的活动数据
public static final int activity_detail_succeed_ack = 9102; // 获取成功
public static final int activity_detail_failed_ack = 9103; // 获取失败
public static final int activity_periodic_reward_receive_req = 9104; // 领取周期活动奖励
public static final int activity_periodic_reward_receive_succeed_ack = 9105; // 领取成功
public static final int activity_periodic_reward_receive_failed_ack = 9106; // 领取失败
public static final int activity_periodic_final_reward_receive_req = 9107; // 领取周期活动最终奖励
public static final int activity_periodic_final_reward_receive_succeed_ack = 9108; // 领取成功
public static final int activity_periodic_final_reward_receive_failed_ack = 9109; // 领取失败
public static final int activity_login_reward_receive_req = 9110; // 领取登录活动奖励
public static final int activity_login_reward_receive_succeed_ack = 9111; // 领取成功
public static final int activity_login_reward_receive_failed_ack = 9112; // 领取失败
public static final int activity_tower_defense_story_reward_receive_req = 9113; // 领取塔防活动剧情奖励@传入剧情ID
public static final int activity_tower_defense_story_reward_receive_succeed_ack = 9114; // 领取成功
public static final int activity_tower_defense_story_reward_receive_failed_ack = 9115; // 领取失败
public static final int activity_tower_defense_quest_reward_receive_req = 9116; // 领取塔防活动任务奖励
public static final int activity_tower_defense_quest_reward_receive_succeed_ack = 9117; // 领取成功
public static final int activity_tower_defense_quest_reward_receive_failed_ack = 9118; // 领取失败
public static final int activity_tower_defense_level_apply_req = 9119; // 塔防活动关卡申请
public static final int activity_tower_defense_level_apply_succeed_ack = 9120; // 申请成功
public static final int activity_tower_defense_level_apply_failed_ack = 9121; // 申请失败
public static final int activity_tower_defense_level_settle_req = 9122; // 塔防活动关卡结算
public static final int activity_tower_defense_level_settle_succeed_ack = 9123; // 结算成功(首次通关会有奖励,之后没有奖励)
public static final int activity_tower_defense_level_settle_failed_ack = 9124; // 结算失败
public static final int phone_contacts_info_req = 9201; // 获取手机所有联系人的数据
public static final int phone_contacts_info_succeed_ack = 9202; // 获取联系人数据成功
public static final int phone_contacts_info_failed_ack = 9203; // 获取联系人数据
public static final int phone_contacts_report_req = 9204; // 联系人聊天上报
public static final int phone_contacts_report_succeed_ack = 9205; // 上报成功
public static final int phone_contacts_report_failed_ack = 9206; // 上报失败
public static final int phone_contacts_top_req = 9207; // 联系人置顶
public static final int phone_contacts_top_succeed_ack = 9208; // 置顶成功
public static final int phone_contacts_top_failed_ack = 9209; // 置顶失败
public static final int talent_unlock_req = 9301; // 天赋解锁@传入天赋ID
public static final int talent_unlock_succeed_ack = 9302; // 解锁成功
public static final int talent_unlock_failed_ack = 9303; // 解锁失败,返回错误信息
public static final int talent_reset_req = 9304; // 角色天赋/天赋组重置@传入角色ID
public static final int talent_reset_succeed_ack = 9305; // 重置成功
public static final int talent_reset_failed_ack = 9306; // 重置失败,返回错误信息
public static final int talent_node_reset_req = 9307; // 天赋重置
public static final int talent_node_reset_succeed_ack = 9308; // 重置成功
public static final int talent_node_reset_failed_ack = 9309; // 重置失败,返回错误信息
public static final int talent_background_set_req = 9310; // 设置天赋背景@传入节点组
public static final int talent_background_set_succeed_ack = 9311; // 设置成功
public static final int talent_background_set_failed_ack = 9312; // 设置失败,返回错误信息
public static final int talent_group_unlock_req = 9313; // 天赋组解锁
public static final int talent_group_unlock_succeed_ack = 9314; // 解锁成功
public static final int talent_group_unlock_failed_ack = 9315; // 解锁失败,返回错误信息
public static final int activity_trial_reward_receive_req = 9401; // 传入试玩角色组id领取奖励
public static final int activity_trial_reward_receive_succeed_ack = 9402; // 领取成功
public static final int activity_trial_reward_receive_failed_ack = 9403; // 领取失败
public static final int activity_cg_read_req = 9501; // 活动CG已读@传入活动ID
public static final int activity_cg_read_succeed_ack = 9502; // 操作成功
public static final int activity_cg_read_failed_ack = 9503; // 操作失败
public static final int activity_levels_apply_req = 9601; // 申请进入活动关卡
public static final int activity_levels_apply_succeed_ack = 9602; // 进入成功
public static final int activity_levels_apply_failed_ack = 9603; // 进入失败
public static final int activity_levels_settle_req = 9604; // 活动关卡结算
public static final int activity_levels_settle_succeed_ack = 9605; // 结算成功
public static final int activity_levels_settle_failed_ack = 9606; // 结算失败
public static final int activity_levels_sweep_req = 9607; // 活动关卡扫荡
public static final int activity_levels_sweep_succeed_ack = 9608; // 扫荡成功
public static final int activity_levels_sweep_failed_ack = 9609; // 领取失败
public static final int activity_avg_reward_receive_req = 9701; // 领取AVG活动关卡奖励
public static final int activity_avg_reward_receive_succeed_ack = 9702; // 领取成功
public static final int activity_avg_reward_receive_failed_ack = 9703; // 领取失败
public static final int activity_shop_purchase_req = 9751; // 请求活动商店购买物品
public static final int activity_shop_purchase_succeed_ack = 9752; // 请求活动商店购买物品成功
public static final int activity_shop_purchase_failed_ack = 9753; // 请求活动商店购买物品失败
public static final int battle_pass_info_req = 9801; // 获取当前战令信息
public static final int battle_pass_info_succeed_ack = 9802; // 战令信息
public static final int battle_pass_info_failed_ack = 9803; // 获取失败
public static final int battle_pass_reward_receive_req = 9804; // 领取战令奖励@传入战令等级和版本,全部领等级取传0
public static final int battle_pass_reward_receive_succeed_ack = 9805; // 领取战令奖励成功
public static final int battle_pass_reward_receive_failed_ack = 9806; // 领取战令奖励失败
public static final int battle_pass_level_buy_req = 9807; // 战令等级购买@传入需要购买的级数和版本
public static final int battle_pass_level_buy_succeed_ack = 9808; // 购买成功
public static final int battle_pass_level_buy_failed_ack = 9809; // 购买成功
public static final int battle_pass_order_req = 9810; // 战令进阶下单
public static final int battle_pass_order_succeed_ack = 9811; // 战令进阶下单成功
public static final int battle_pass_order_failed_ack = 9812; // 领取失败
public static final int battle_pass_order_collect_req = 9813; // 战令进阶订单收取
public static final int battle_pass_order_collect_succeed_ack = 9814; // 返回成功,请根据具体状态处理
public static final int battle_pass_order_collect_failed_ack = 9815; // 战令进阶失败
public static final int battle_pass_quest_reward_receive_req = 9816; // 战令任务一键领取@value表示任务ID,0表示一键领取
public static final int battle_pass_quest_reward_receive_succeed_ack = 9817; // 获取成功
public static final int battle_pass_quest_reward_receive_failed_ack = 9818; // 获取失败
public static final int redeem_code_req = 9901; // 兑换码兑换
public static final int redeem_code_succeed_ack = 9902; // 兑换成功,返回兑换后德道具以及ChangeInfo
public static final int redeem_code_failed_ack = 9903; // 兑换失败,返回错误信息
public static final int system_failed_ack = 10000; // 系统级失败,主要用于http模式下,强制失败返回
public static final int player_new_notify = 10001; // 新用户
public static final int mail_state_notify = 10002; // 邮件状态变更
public static final int player_relogin_notify = 10003; // 在其他地方登录
public static final int token_expire_notify = 10004; // token过期
public static final int player_ban_notify = 10005; // 用户被ban
public static final int quest_change_notify = 10006; // 任务进度变更
public static final int week_boss_refresh_ticket_notify = 10007; // 周长副本门票刷新通知
public static final int agent_new_notify = 10008; // 每周刷新新委托ID列表
public static final int world_class_change_notify = 10009; // 世界等级变化
public static final int friend_energy_state_notify = 10010; // 好友赠送体力状态变更
public static final int signin_reward_change_notify = 10011; // 登陆奖励更新
public static final int friend_state_notify = 10012; // 好友状态变更
public static final int order_paid_notify = 10013; // 订单已完成支付通知,可以发起领取
public static final int order_revoke_notify = 10014; // 订单道具被撤回,主要用于恶意退款
public static final int star_tower_book_potential_notify = 10015; // 星塔潜能图鉴状态变更
public static final int star_tower_book_event_notify = 10016; // 星塔潜能图鉴状态变更
public static final int battle_pass_state_notify = 10017; // 战令状态变更
public static final int world_class_reward_state_notify = 10018; // 世界等级奖励状态变更
public static final int char_advance_reward_state_notify = 10019; // 角色进阶奖励状态变更
public static final int achievement_change_notify = 10020; // 成就进度变更
public static final int achievement_state_notify = 10021; // 成就待领取红点提示
public static final int character_skin_gain_notify = 10022; // 角色获得新皮肤,如果是重复获取,将发送转换数据
public static final int character_skin_change_notify = 10023; // 角色装备的皮肤发生改变
public static final int handbook_change_notify = 10024; // 图鉴数据发生变化
public static final int monthly_card_rewards_notify = 10025; // 月卡奖励通知
public static final int quest_state_notify = 10026; // 任务红点奖励notify
public static final int mall_package_state_notify = 10027; // 礼包商城免费商品红点notify
public static final int dictionary_change_notify = 10028; // 字典数据变更
public static final int activity_change_notify = 10029; // 活动数据变化
public static final int activity_quest_change_notify = 10030; // 活动任务数据变化
public static final int char_affinity_reward_state_notify = 10031; // 角色好感度奖励最终值
public static final int mail_overflow_notify = 10032; // 道具超发进邮件
public static final int infinity_tower_rewards_state_notify = 10033; // 无尽塔是否有奖励可领最终值
public static final int phone_chat_change_notify = 10034; // 手机新聊天变化
public static final int character_fragments_overflow_change_notify = 10035; // 角色碎片溢出
public static final int activity_login_rewards_notify = 10036; // 七日登录活动通知
public static final int tower_book_fate_card_collect_notify = 10037; // 新获得的命运卡数据
public static final int tower_book_fate_card_reward_notify = 10038; // 命运卡图鉴奖励变化
public static final int region_boss_level_challenge_ticket_notify = 10039; // 区域boss挑战模式门票变更通知最终值
public static final int honor_change_notify = 10040; // 荣誉称号变更通知(最终值,多个Notify以最后一个为准)
public static final int activity_mining_daily_reward_notify = 10041; // 挖格子每日奖励发放通知
public static final int activity_mining_supplement_reward_notify = 10042; // 挖格子活动开启后登录,补发每日奖励通知
public static final int activity_mining_energy_convert_notify = 10043; // 挖格子活动消耗体力转换道具通知
public static final int notice_change_notify = 10044; // 跑马灯公告变更通知
public static final int activity_state_change_notify = 10045; // 活动状态变化通知
public static final int activity_joint_drill_refresh_ticket_notify = 10046; // 总力战门票刷新通知
public static final int force_update_notify = 10047; // 强制更新通知,当版本号小于此通知版本时,择期进行弹窗更新,注意,此消息可能重复发送
public static final int player_head_icon_change_notify = 10048; // 当玩家切换性别且设置的头像为主角头像时,改通知会下发
public static final int activity_mining_enter_layer_notify = 10049; // 挖格子活动跳层/刷新本层数据
public static final int story_set_state_notify = 10050; // 故事集活动红点
public static final int vampire_survivor_new_season_notify = 10051; // 吸血鬼新赛季开启通知
public static final int order_collected_notify = 10052; // 离线期间的订单已发放到账
public static final int activity_mining_apply_req = 11001; // 申请进入挖格子活动
public static final int activity_mining_apply_succeed_ack = 11002; // 申请进入挖格子活动成功
public static final int activity_mining_apply_failed_ack = 11003; // 申请进入挖格子活动失败
public static final int activity_mining_dig_req = 11004; // 挖格子
public static final int activity_mining_dig_succeed_ack = 11005; // 挖格子成功
public static final int activity_mining_dig_failed_ack = 11006; // 挖格子失败
public static final int activity_mining_move_to_next_layer_req = 11007; // 挖格子进入下一层
public static final int activity_mining_move_to_next_layer_succeed_ack = 11008; // 挖格子进入下一层成功
public static final int activity_mining_move_to_next_layer_failed_ack = 11009; // 挖格子进入下一层失败
public static final int activity_mining_story_reward_receive_req = 11010; // 请求领取挖格子活动剧情奖励
public static final int activity_mining_story_reward_receive_succeed_ack = 11011; // 求领取挖格子活动剧情奖励成功
public static final int activity_mining_story_reward_receive_failed_ack = 11012; // 求领取挖格子活动剧情奖励失败
public static final int activity_mining_quest_reward_receive_req = 11013; // 挖格子领取任务奖励
public static final int activity_mining_quest_reward_receive_succeed_ack = 11014; // 挖格子领取任务奖励成功
public static final int activity_mining_quest_reward_receive_failed_ack = 11015; // 求挖格子领取任务奖励失败
public static final int score_boss_apply_req = 11101; // 请求挑战积分boss
public static final int score_boss_apply_succeed_ack = 11102; // 请求挑战积分boss成功
public static final int score_boss_apply_failed_ack = 11103; // 请求挑战积分boss失败
public static final int score_boss_settle_req = 11104; // 挑战积分boss结算
public static final int score_boss_settle_succeed_ack = 11105; // 挑战积分boss结算成功
public static final int score_boss_settle_failed_ack = 11106; // 挑战积分boss结算失败
public static final int score_boss_rank_req = 11107; // 请求积分boss排行榜
public static final int score_boss_rank_succeed_ack = 11108; // 请求积分boss排行榜成功
public static final int score_boss_rank_failed_ack = 11109; // 请求积分boss失败
public static final int score_boss_star_reward_receive_req = 11110; // 挑战积分boss结算
public static final int score_boss_star_reward_receive_succeed_ack = 11111; // 挑战积分boss结算成功
public static final int score_boss_star_reward_receive_failed_ack = 11112; // 挑战积分boss结算失败
public static final int score_boss_info_req = 11113; // 请求积分挑战boss信息
public static final int score_boss_info_succeed_ack = 11114; // 请求积分挑战boss信息成功
public static final int score_boss_info_failed_ack = 11115; // 请求积分挑战boss信息失败
public static final int activity_cookie_settle_req = 11201; // 曲奇工坊结算请求
public static final int activity_cookie_settle_succeed_ack = 11202; // 曲奇工坊结算成功; 如果是首通返回首通奖励
public static final int activity_cookie_settle_failed_ack = 11203; // 曲奇工坊结算失败
public static final int activity_cookie_quest_reward_receive_req = 11204; // 曲奇工坊领取任务奖励
public static final int activity_cookie_quest_reward_receive_succeed_ack = 11205; // 曲奇工坊领取任务奖励成功
public static final int activity_cookie_quest_reward_receive_failed_ack = 11206; // 求曲奇工坊领取任务奖励失败
}