Implement heartlink invite

This commit is contained in:
Melledy
2025-11-25 22:33:25 -08:00
parent e529e8e965
commit fd8e8925ca
17 changed files with 484 additions and 12 deletions
@@ -0,0 +1,7 @@
package emu.nebula.game.dating;
public interface DatingEvent {
public int getId();
}
@@ -0,0 +1,35 @@
package emu.nebula.game.dating;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
public enum DatingEventType {
Start (1),
End (2),
Landmark (3),
Regular (4),
LimitedLandmark (5),
BranchA (6),
BranchB (7),
BeforeBranch (8),
AfterBranch (9);
@Getter
private final int value;
private final static Int2ObjectMap<DatingEventType> map = new Int2ObjectOpenHashMap<>();
static {
for (DatingEventType type : DatingEventType.values()) {
map.put(type.getValue(), type);
}
}
private DatingEventType(int value) {
this.value = value;
}
public static DatingEventType getByValue(int value) {
return map.get(value);
}
}
@@ -0,0 +1,31 @@
package emu.nebula.game.dating;
import emu.nebula.data.resources.DatingLandmarkDef;
import emu.nebula.game.character.GameCharacter;
import lombok.Getter;
@Getter
public class DatingGame {
private GameCharacter character;
private DatingLandmarkDef landmark;
private int[] branchOptionsA;
private int[] branchOptionsB;
public DatingGame(GameCharacter character, DatingLandmarkDef landmark) {
this.character = character;
this.landmark = landmark;
this.branchOptionsA = new int[] {1, 2};
this.branchOptionsB = new int[] {1, 2};
}
public boolean selectDatingBranchA(int optionId) {
// TODO
return true;
}
public boolean selectDatingBranchB(int optionId) {
// TODO
return true;
}
}
@@ -0,0 +1,39 @@
package emu.nebula.game.dating;
import emu.nebula.data.GameData;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerManager;
import emu.nebula.game.quest.QuestCondType;
import lombok.Getter;
@Getter
public class DatingManager extends PlayerManager {
private DatingGame game;
public DatingManager(Player player) {
super(player);
}
public DatingGame selectLandmark(GameCharacter character, int landmarkId) {
// Get landmark data
var data = GameData.getDatingLandmarkDataTable().get(landmarkId);
if (data == null) {
return null;
}
// Set landmark + character
this.game = new DatingGame(character, data);
// Trigger quest
this.getPlayer().triggerQuest(QuestCondType.CharactersDatingTotal, 1);
// Success
return this.game;
}
public void endDatingGame() {
this.game = null;
}
}