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https://github.com/Melledy/Nebula.git
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Implement heartlink invite
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@@ -34,12 +34,8 @@ public class HandlerCharAffinityGiftSendReq extends NetHandler {
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// Build response
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var rsp = CharAffinityGiftSendResp.newInstance()
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.setChange(change.toProto());
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rsp.getMutableInfo()
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.setCharId(character.getCharId())
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.setAffinityLevel(character.getAffinityLevel())
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.setAffinityExp(character.getAffinityExp());
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.setChange(change.toProto())
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.setInfo(character.getAffinityProto());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_affinity_gift_send_succeed_ack, rsp);
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@@ -0,0 +1,43 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharDatingBranchASelect.CharDatingBranchASelectReq;
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import emu.nebula.proto.CharDatingBranchASelect.CharDatingBranchASelectResp;
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import emu.nebula.util.Utils;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_dating_branch_a_select_req)
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public class HandlerCharDatingBranchASelectReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharDatingBranchASelectReq.parseFrom(message);
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// Get dating game
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var game = session.getPlayer().getDatingManager().getGame();
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if (game == null) {
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return session.encodeMsg(NetMsgId.char_dating_branch_a_select_failed_ack);
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}
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// Select branch A
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game.selectDatingBranchA(req.getOptionId());
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// Build response
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var rsp = CharDatingBranchASelectResp.newInstance()
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.addAllBranchBOptionIds(game.getBranchOptionsB());
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// Add random events
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for (var events : game.getLandmark().getLandmarkEvents().values()) {
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var event = Utils.randomElement(events);
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rsp.addLandmarkEventIds(event.getId());
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.char_dating_branch_a_select_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,37 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharDatingBranchBSelect.CharDatingBranchBSelectReq;
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import emu.nebula.proto.CharDatingBranchBSelect.CharDatingBranchBSelectResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_dating_branch_b_select_req)
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public class HandlerCharDatingBranchBSelectReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharDatingBranchBSelectReq.parseFrom(message);
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// Get dating game
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var game = session.getPlayer().getDatingManager().getGame();
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if (game == null) {
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return session.encodeMsg(NetMsgId.char_dating_branch_b_select_failed_ack);
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}
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// Select branch B
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game.selectDatingBranchB(req.getOptionId());
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// Build response
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var rsp = CharDatingBranchBSelectResp.newInstance()
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.setAfterBranchId(game.getLandmark().getRandomAfterBranchId())
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.setCharacterEventId(game.getLandmark().getRandomCharacterEventId());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_dating_branch_b_select_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,52 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharDatingGiftSend.CharDatingGiftSendReq;
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import emu.nebula.proto.CharDatingGiftSend.CharDatingGiftSendResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_dating_gift_send_req)
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public class HandlerCharDatingGiftSendReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse Request
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var req = CharDatingGiftSendReq.parseFrom(message);
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// Get dating game
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var game = session.getPlayer().getDatingManager().getGame();
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if (game == null) {
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return session.encodeMsg(NetMsgId.char_dating_gift_send_failed_ack);
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}
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// Get character
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var character = game.getCharacter();
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if (character == null || character.getCharId() != req.getCharId()) {
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return session.encodeMsg(NetMsgId.char_dating_gift_send_failed_ack);
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}
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// Parse item templates
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var items = ItemParamMap.fromTemplates(req.getItems());
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// Send gifts
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var change = character.sendGift(items);
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
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}
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// Build response
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var rsp = CharDatingGiftSendResp.newInstance()
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.setChange(change.toProto())
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.setInfo(character.getAffinityProto());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_dating_gift_send_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,43 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharDatingLandmarkSelect.CharDatingLandmarkSelectReq;
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import emu.nebula.proto.CharDatingLandmarkSelect.CharDatingLandmarkSelectResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_dating_landmark_select_req)
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public class HandlerCharDatingLandmarkSelectReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse Request
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var req = CharDatingLandmarkSelectReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_dating_landmark_select_failed_ack);
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}
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// Set landmark
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var game = session.getPlayer().getDatingManager().selectLandmark(character, req.getLandmarkId());
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if (game == null) {
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return session.encodeMsg(NetMsgId.char_dating_landmark_select_failed_ack);
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}
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// Build response
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var rsp = CharDatingLandmarkSelectResp.newInstance()
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.setInfo(character.getAffinityProto())
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.addAllBranchAOptionIds(game.getBranchOptionsB());
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rsp.getMutableChange();
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// Encode and send
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return session.encodeMsg(NetMsgId.char_dating_landmark_select_succeed_ack, rsp);
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}
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}
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