Implement heartlink invite

This commit is contained in:
Melledy
2025-11-25 22:33:25 -08:00
parent e529e8e965
commit fd8e8925ca
17 changed files with 484 additions and 12 deletions

View File

@@ -34,12 +34,8 @@ public class HandlerCharAffinityGiftSendReq extends NetHandler {
// Build response
var rsp = CharAffinityGiftSendResp.newInstance()
.setChange(change.toProto());
rsp.getMutableInfo()
.setCharId(character.getCharId())
.setAffinityLevel(character.getAffinityLevel())
.setAffinityExp(character.getAffinityExp());
.setChange(change.toProto())
.setInfo(character.getAffinityProto());
// Encode and send
return session.encodeMsg(NetMsgId.char_affinity_gift_send_succeed_ack, rsp);

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@@ -0,0 +1,43 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharDatingBranchASelect.CharDatingBranchASelectReq;
import emu.nebula.proto.CharDatingBranchASelect.CharDatingBranchASelectResp;
import emu.nebula.util.Utils;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_dating_branch_a_select_req)
public class HandlerCharDatingBranchASelectReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharDatingBranchASelectReq.parseFrom(message);
// Get dating game
var game = session.getPlayer().getDatingManager().getGame();
if (game == null) {
return session.encodeMsg(NetMsgId.char_dating_branch_a_select_failed_ack);
}
// Select branch A
game.selectDatingBranchA(req.getOptionId());
// Build response
var rsp = CharDatingBranchASelectResp.newInstance()
.addAllBranchBOptionIds(game.getBranchOptionsB());
// Add random events
for (var events : game.getLandmark().getLandmarkEvents().values()) {
var event = Utils.randomElement(events);
rsp.addLandmarkEventIds(event.getId());
}
// Encode and send
return session.encodeMsg(NetMsgId.char_dating_branch_a_select_succeed_ack, rsp);
}
}

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@@ -0,0 +1,37 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharDatingBranchBSelect.CharDatingBranchBSelectReq;
import emu.nebula.proto.CharDatingBranchBSelect.CharDatingBranchBSelectResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_dating_branch_b_select_req)
public class HandlerCharDatingBranchBSelectReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharDatingBranchBSelectReq.parseFrom(message);
// Get dating game
var game = session.getPlayer().getDatingManager().getGame();
if (game == null) {
return session.encodeMsg(NetMsgId.char_dating_branch_b_select_failed_ack);
}
// Select branch B
game.selectDatingBranchB(req.getOptionId());
// Build response
var rsp = CharDatingBranchBSelectResp.newInstance()
.setAfterBranchId(game.getLandmark().getRandomAfterBranchId())
.setCharacterEventId(game.getLandmark().getRandomCharacterEventId());
// Encode and send
return session.encodeMsg(NetMsgId.char_dating_branch_b_select_succeed_ack, rsp);
}
}

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@@ -0,0 +1,52 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharDatingGiftSend.CharDatingGiftSendReq;
import emu.nebula.proto.CharDatingGiftSend.CharDatingGiftSendResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_dating_gift_send_req)
public class HandlerCharDatingGiftSendReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse Request
var req = CharDatingGiftSendReq.parseFrom(message);
// Get dating game
var game = session.getPlayer().getDatingManager().getGame();
if (game == null) {
return session.encodeMsg(NetMsgId.char_dating_gift_send_failed_ack);
}
// Get character
var character = game.getCharacter();
if (character == null || character.getCharId() != req.getCharId()) {
return session.encodeMsg(NetMsgId.char_dating_gift_send_failed_ack);
}
// Parse item templates
var items = ItemParamMap.fromTemplates(req.getItems());
// Send gifts
var change = character.sendGift(items);
if (change == null) {
return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
}
// Build response
var rsp = CharDatingGiftSendResp.newInstance()
.setChange(change.toProto())
.setInfo(character.getAffinityProto());
// Encode and send
return session.encodeMsg(NetMsgId.char_dating_gift_send_succeed_ack, rsp);
}
}

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@@ -0,0 +1,43 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharDatingLandmarkSelect.CharDatingLandmarkSelectReq;
import emu.nebula.proto.CharDatingLandmarkSelect.CharDatingLandmarkSelectResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_dating_landmark_select_req)
public class HandlerCharDatingLandmarkSelectReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse Request
var req = CharDatingLandmarkSelectReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_dating_landmark_select_failed_ack);
}
// Set landmark
var game = session.getPlayer().getDatingManager().selectLandmark(character, req.getLandmarkId());
if (game == null) {
return session.encodeMsg(NetMsgId.char_dating_landmark_select_failed_ack);
}
// Build response
var rsp = CharDatingLandmarkSelectResp.newInstance()
.setInfo(character.getAffinityProto())
.addAllBranchAOptionIds(game.getBranchOptionsB());
rsp.getMutableChange();
// Encode and send
return session.encodeMsg(NetMsgId.char_dating_landmark_select_succeed_ack, rsp);
}
}