package emu.nebula.server.handlers; import emu.nebula.Nebula; import emu.nebula.net.GameSession; import emu.nebula.net.HandlerId; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.GachaNewbieSave.GachaNewbieSaveReq; @HandlerId(NetMsgId.gacha_newbie_save_req) public class HandlerGachaNewbieSaveReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { var req = GachaNewbieSaveReq.parseFrom(message); Integer index = req.hasIdx() ? req.getIdx() : null; boolean succeeded = Nebula.getGameContext().getGachaModule().saveNewbie(session.getPlayer(), req.getId(), index); if (!succeeded) { return session.encodeMsg(NetMsgId.gacha_newbie_save_failed_ack); } return session.encodeMsg(NetMsgId.gacha_newbie_save_succeed_ack); } }