package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.CharGemUseOverlockRevert.CharGemOverlockRevertReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_gem_overlock_revert_req) public class HandlerCharGemOverlockRevertReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse req var req = CharGemOverlockRevertReq.parseFrom(message); // Get character var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId()); if (character == null) { return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack); } // Overlock gem var change = character.revertOverlockGem(req.getSlotId(), req.getGemIndex(), req.getAttrIndex()); if (change == null) { return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack); } // Encode and send return session.encodeMsg(NetMsgId.char_gem_overlock_revert_succeed_ack, change.toProto()); } }