package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.CharGemRefresh.CharGemRefreshReq; import emu.nebula.proto.CharGemRefresh.CharGemRefreshResp; import emu.nebula.server.error.NebulaException; import emu.nebula.net.HandlerId; import emu.nebula.game.character.CharacterGem; import emu.nebula.game.player.PlayerChangeInfo; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_gem_refresh_req) public class HandlerCharGemRefreshReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = CharGemRefreshReq.parseFrom(message); // Get character var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId()); if (character == null) { return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack); } // Refresh gem attributes PlayerChangeInfo change = null; try { change = character.refreshGem(req.getSlotId(), req.getGemIndex(), req.getLockAttrs()); } catch (NebulaException e) { return session.encodeMsg(NetMsgId.char_gem_refresh_failed_ack, e.toProto()); } var gem = (CharacterGem) change.getExtraData(); // Build response var rsp = CharGemRefreshResp.newInstance() .setChangeInfo(change.toProto()) .addAllAttributes(gem.getAlterAttributes()) .addAllOverlockCount(gem.getAlterOverlock()); // Encode and send return session.encodeMsg(NetMsgId.char_gem_refresh_succeed_ack, rsp); } }