package emu.nebula.data.resources; import emu.nebula.data.BaseDef; import emu.nebula.data.ResourceType; import lombok.Getter; @Getter @ResourceType(name = "SoldierEventBattlePool.json") public class SoldierEventBattlePoolDef extends BaseDef { private int Id; private int PoolId; private int LevelName; private int AddDifficult; private int weight; private int FloorGroup; private int coin; private int CharacterCount; private int StrategyCardCount; @Override public int getId() { return Id; } public int getWeight() { return weight; } public int getCoin() { return coin; } }