package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyReq; import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyResp; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.friend_receive_energy_req) public class HandlerFriendReceiveEnergyReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = FriendReceiveEnergyReq.parseFrom(message); // Send energy var result = session.getPlayer().getFriendList().recvEnergy(req.getUIds()); // Build response var rsp = FriendReceiveEnergyResp.newInstance() .setChange(result.getChange().toProto()) .setReceiveEnergyCnt(result.getEnergy()); for (long uid : result.getUids()) { rsp.addUIds(uid); } // Encode and send return session.encodeMsg(NetMsgId.friend_receive_energy_succeed_ack, rsp); } }