package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.PhoneContactsInfo.PhoneContactsInfoResp; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.phone_contacts_info_req) public class HandlerPhoneContactsInfoReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Build response var rsp = PhoneContactsInfoResp.newInstance(); for (var character : session.getPlayer().getCharacters().getCharacterCollection()) { rsp.addList(character.getContact().toProto()); } // Encode and send return session.encodeMsg(NetMsgId.phone_contacts_info_succeed_ack, rsp); } }