package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.InfinityTowerInfo.InfinityTowerInfoResp; import emu.nebula.proto.Public.InfinityTowerLevelInfo; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.infinity_tower_info_req) public class HandlerInfinityTowerInfoReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Build response var rsp = InfinityTowerInfoResp.newInstance() .setBountyLevel(session.getPlayer().getInfinityTowerManager().getBountyLevel()); // Get infinite arena log from player progress for (var entry : session.getPlayer().getProgress().getInfinityTowerLog().int2IntEntrySet()) { var info = InfinityTowerLevelInfo.newInstance() .setId(entry.getIntKey()) .setLevelId(entry.getIntValue()); rsp.addInfos(info); } // Encode and send return session.encodeMsg(NetMsgId.infinity_tower_info_succeed_ack, rsp); } }