package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.Public.UI32; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_advance_req) public class HandlerCharAdvanceReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { var req = UI32.parseFrom(message); // Get character var character = session.getPlayer().getCharacters().getCharacterById(req.getValue()); if (character == null) { return session.encodeMsg(NetMsgId.char_advance_failed_ack); } // Advance character var change = character.advance(); if (change == null) { return session.encodeMsg(NetMsgId.char_advance_failed_ack); } return session.encodeMsg(NetMsgId.char_advance_succeed_ack, change.toProto()); } }