package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.FriendStarSet.FriendStarSetReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.friend_star_set_req) public class HandlerFriendStarSetReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = FriendStarSetReq.parseFrom(message); // Set star session.getPlayer().getFriendList().setStar(req.getUIds(), req.getStar()); // Encode and send return session.encodeMsg(NetMsgId.friend_star_set_succeed_ack); } }