package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.Public.UI32; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.gem_convert_req) public class HandlerGemConvertReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = UI32.parseFrom(message); // Convert gems var change = session.getPlayer().getInventory().convertGems(req.getValue()); if (change == null) { return session.encodeMsg(NetMsgId.gem_convert_failed_ack); } // Encode and send return session.encodeMsg(NetMsgId.gem_convert_succeed_ack, change.toProto()); } }