package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.WeekBossSettle.WeekBossLevelSettleResp; import emu.nebula.proto.WeekBossSettle.WeekBossSettleReq; import emu.nebula.net.HandlerId; import emu.nebula.data.GameData; import emu.nebula.game.instance.InstanceSettleData; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.week_boss_settle_req) public class HandlerWeekBossSettleReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Cache player var player = session.getPlayer(); // Get boss level data var data = GameData.getWeekBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId()); if (data == null || !data.hasEnergy(player)) { return session.encodeMsg(NetMsgId.week_boss_settle_failed_ack); } // Parse request var req = WeekBossSettleReq.parseFrom(message); // Settle instance var changes = player.getInstanceManager().settleWeekly( data, req.getResult() ); var settleData = (InstanceSettleData) changes.getExtraData(); // Handle client events for achievements session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents()); // Create response var rsp = WeekBossLevelSettleResp.newInstance() .setFirst(settleData.isFirst()) .setChange(changes.toProto()); // Add reward items if (settleData.getRewards() != null) { settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems); } if (settleData.getFirstRewards() != null) { settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems); } // Send response return session.encodeMsg(NetMsgId.week_boss_settle_succeed_ack, rsp); } }