package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.StarTowerBuildWhetherSave.StarTowerBuildWhetherSaveReq; import emu.nebula.proto.StarTowerBuildWhetherSave.StarTowerBuildWhetherSaveResp; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.star_tower_build_whether_save_req) public class HandlerStarTowerBuildWhetherSaveReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = StarTowerBuildWhetherSaveReq.parseFrom(message); // Save build var change = session.getPlayer().getStarTowerManager().saveBuild( req.getDelete(), req.getBuildName(), req.getLock() ); if (change == null) { return session.encodeMsg(NetMsgId.star_tower_build_whether_save_failed_ack); } // Add rewards from game session.getPlayer().getStarTowerManager().addRewards(change); // Build response var rsp = StarTowerBuildWhetherSaveResp.newInstance() .setChange(change.toProto()); return session.encodeMsg(NetMsgId.star_tower_build_whether_save_succeed_ack, rsp); } }