package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.Public.UI32; import emu.nebula.net.HandlerId; import emu.nebula.game.activity.type.LoginRewardActivity; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.activity_login_reward_receive_req) public class HandlerActivityLoginRewardReceiveReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = UI32.parseFrom(message); // Get activity var activity = session.getPlayer().getActivityManager().getActivity(LoginRewardActivity.class, req.getValue()); if (activity == null) { return session.encodeMsg(NetMsgId.activity_login_reward_receive_failed_ack); } // Claim any rewards var change = activity.claim(); if (change == null) { return session.encodeMsg(NetMsgId.activity_login_reward_receive_failed_ack); } // Encode and send return session.encodeMsg(NetMsgId.activity_login_reward_receive_succeed_ack, change.toProto()); } }