package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.achievement_info_req) public class HandlerAchievementInfoReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Build response var rsp = session.getPlayer().getAchievementManager().toProto(); // Encode and send return session.encodeMsg(NetMsgId.achievement_info_succeed_ack, rsp); } }