package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.AgentApply.AgentApplyReq; import emu.nebula.proto.AgentApply.AgentApplyResp; import emu.nebula.proto.AgentApply.AgentRespInfo; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.agent_apply_req) public class HandlerAgentApplyReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = AgentApplyReq.parseFrom(message); // Build response var rsp = AgentApplyResp.newInstance(); // Apply for commissions for (var apply : req.getApply()) { // Apply var agent = session.getPlayer().getAgentManager().apply( apply.getId(), apply.getProcessTime(), apply.getCharIds() ); // Serialize to proto var info = AgentRespInfo.newInstance() .setId(agent.getId()) .setBeginTime(agent.getStart()); rsp.addInfos(info); } // Save if (rsp.getInfos().length() > 0) { session.getPlayer().getAgentManager().save(); } // Encode and send return session.encodeMsg(NetMsgId.agent_apply_succeed_ack, rsp); } }