package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.PlayerRegOuterClass.PlayerReg; import emu.nebula.net.HandlerId; import emu.nebula.Nebula; import emu.nebula.game.player.Player; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.player_reg_req) public class HandlerPlayerRegReq extends NetHandler { public boolean requirePlayer() { return false; } @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = PlayerReg.parseFrom(message); // Sanity if (req.getNickname() == null || req.getNickname().isEmpty()) { return session.encodeMsg(NetMsgId.player_reg_failed_ack); } // Create player Player player = Nebula.getGameContext().getPlayerModule().createPlayer(session, req.getNickname(), req.getGender()); if (player == null) { return session.encodeMsg(NetMsgId.player_reg_failed_ack); } // Set player for session session.setPlayer(player); // Encode player data return session.encodeMsg(NetMsgId.player_data_succeed_ack, session.getPlayer().toProto()); } }