package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.vampire_talent_show_req) public class HandlerVampireTalentShowReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Encode and send return session.encodeMsg(NetMsgId.vampire_talent_show_succeed_ack); } }