package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.Public.UI32; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.vampire_talent_unlock_req) public class HandlerVampireTalentUnlockReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = UI32.parseFrom(message); // Unlock talent boolean success = session.getPlayer().getVampireSurvivorManager().unlockTalent(req.getValue()); // Encode and send return session.encodeMsg(success ? NetMsgId.vampire_talent_unlock_succeed_ack : NetMsgId.vampire_talent_unlock_failed_ack); } }