package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.ActivityLevelsApply.ActivityLevelsApplyReq; import emu.nebula.net.HandlerId; import emu.nebula.game.activity.type.LevelsActivity; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.activity_levels_apply_req) public class HandlerActivityLevelsApplyReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse req var req = ActivityLevelsApplyReq.parseFrom(message); // Get activity var activity = session.getPlayer().getActivityManager().getActivity(LevelsActivity.class, req.getActivityId()); if (activity == null) { return session.encodeMsg(NetMsgId.activity_levels_apply_failed_ack); } // Apply boolean success = activity.apply(req.getLevelId(), req.getBuild().getBuildId()); if (success == false) { return session.encodeMsg(NetMsgId.activity_levels_apply_failed_ack); } // Encode and send return session.encodeMsg(NetMsgId.activity_levels_apply_succeed_ack); } }