package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyReq; import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyResp; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.friend_send_energy_req) public class HandlerFriendSendEnergyReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = FriendSendEnergyReq.parseFrom(message); // Send energy var results = session.getPlayer().getFriendList().sendEnergy(req.getUIds()); // Build response var rsp = FriendSendEnergyResp.newInstance(); for (long uid : results) { rsp.addUIds(uid); } // Encode and send return session.encodeMsg(NetMsgId.friend_send_energy_succeed_ack, rsp); } }