package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.Public.UI32; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.phone_contacts_top_req) public class HandlerPhoneContactsTopReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = UI32.parseFrom(message); // Get character var character = session.getPlayer().getCharacters().getCharacterById(req.getValue()); if (character == null) { return session.encodeMsg(NetMsgId.phone_contacts_top_failed_ack); } // Toggle chat status character.getContact().toggleTop(); // Encode and send return session.encodeMsg(NetMsgId.phone_contacts_top_succeed_ack); } }