package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.StarTowerInteract.StarTowerInteractReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.star_tower_interact_req) public class HandlerStarTowerInteractReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Get star tower instance var game = session.getPlayer().getStarTowerManager().getGame(); if (game == null) { return session.encodeMsg(NetMsgId.star_tower_interact_failed_ack); } // Parse request var req = StarTowerInteractReq.parseFrom(message); // Handle interaction var rsp = game.handleInteract(req); // Send response return session.encodeMsg(NetMsgId.star_tower_interact_succeed_ack, rsp); } }