package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.CharGemGenerate.CharGemGenerateReq; import emu.nebula.proto.CharGemGenerate.CharGemGenerateResp; import emu.nebula.net.HandlerId; import emu.nebula.game.character.CharacterGem; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_gem_generate_req) public class HandlerCharGemGenerateReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = CharGemGenerateReq.parseFrom(message); // Get character var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId()); if (character == null) { return session.encodeMsg(NetMsgId.char_gem_generate_failed_ack); } // Generate gem var change = character.generateGem(req.getSlotId()); if (change == null) { return session.encodeMsg(NetMsgId.char_gem_generate_failed_ack); } var gem = (CharacterGem) change.getExtraData(); // Build response var rsp = CharGemGenerateResp.newInstance() .setChangeInfo(change.toProto()) .setCharGem(gem.toProto()); // Encode and send return session.encodeMsg(NetMsgId.char_gem_generate_succeed_ack, rsp); } }