package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleReq; import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp; import emu.nebula.net.HandlerId; import emu.nebula.data.GameData; import emu.nebula.game.instance.InstanceSettleData; import emu.nebula.game.quest.QuestCondition; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.daily_instance_settle_req) public class HandlerDailyInstanceSettleReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Cache player var player = session.getPlayer(); // Get boss level data var data = GameData.getDailyInstanceDataTable().get(player.getInstanceManager().getCurInstanceId()); if (data == null || !data.hasEnergy(player)) { return session.encodeMsg(NetMsgId.daily_instance_settle_failed_ack); } // Parse request var req = DailyInstanceSettleReq.parseFrom(message); // Settle instance var changes = player.getInstanceManager().settleInstance( data, QuestCondition.DailyInstanceClearTotal, player.getProgress().getDailyInstanceLog(), "dailyInstanceLog", req.getStar() ); var settleData = (InstanceSettleData) changes.getExtraData(); // Handle client events for achievements session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents()); // Create response var rsp = DailyInstanceSettleResp.newInstance() .setExp(settleData.getExp()) .setChange(changes.toProto()); // Add reward items if (settleData.getRewards() != null) { settleData.getRewards().toItemProtoStream().forEach(rsp::addSelect); } if (settleData.getFirstRewards() != null) { settleData.getFirstRewards().toItemProtoStream().forEach(rsp::addFirst); } // Send response return session.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp); } }