package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleReq; import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleResp; import emu.nebula.net.HandlerId; import emu.nebula.data.GameData; import emu.nebula.game.instance.InstanceSettleData; import emu.nebula.game.quest.QuestCondType; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_gem_instance_settle_req) public class HandlerCharGemInstanceSettleReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Cache player var player = session.getPlayer(); // Get boss level data var data = GameData.getCharGemInstanceDataTable().get(player.getInstanceManager().getCurInstanceId()); if (data == null || !data.hasEnergy(player)) { return session.encodeMsg(NetMsgId.char_gem_instance_settle_failed_ack); } // Parse request var req = CharGemInstanceSettleReq.parseFrom(message); // Settle instance var changes = player.getInstanceManager().settleInstance( data, QuestCondType.CharGemInstanceClearTotal, player.getInstanceManager().getCharGemLog(), "charGemLog", req.getStar() ); var settleData = (InstanceSettleData) changes.getExtraData(); // Create response var rsp = CharGemInstanceSettleResp.newInstance() .setExp(settleData.getExp()) .setThreeStar(req.getStar() == 7) .setChange(changes.toProto()); // Add reward items if (settleData.getRewards() != null) { settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems); } if (settleData.getFirstRewards() != null) { settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems); } // Send response return session.encodeMsg(NetMsgId.char_gem_instance_settle_succeed_ack, rsp); } }