package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.player_music_set_req) public class HandlerPlayerMusicSetReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { return this.encodeMsg(NetMsgId.player_music_set_failed_ack); } }