package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleReq; import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleResp; import emu.nebula.net.HandlerId; import emu.nebula.data.GameData; import emu.nebula.game.instance.InstanceSettleData; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.region_boss_level_settle_req) public class HandlerRegionBossLevelSettleReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Cache player var player = session.getPlayer(); // Get boss level data var data = GameData.getRegionBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId()); if (data == null || !data.hasEnergy(player)) { return this.encodeMsg(NetMsgId.region_boss_level_settle_failed_ack); } // Parse request var req = RegionBossLevelSettleReq.parseFrom(message); // Settle instance var changes = player.getInstanceManager().settleInstance( data, player.getInstanceManager().getRegionBossLog(), "regionBossLog", req.getStar() ); var settleData = (InstanceSettleData) changes.getExtraData(); // Create response var rsp = RegionBossLevelSettleResp.newInstance() .setExp(settleData.getExp()) .setThreeStar(req.getStar() == 7) .setChange(changes.toProto()); // Add reward items if (settleData.isWin()) { data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems); if (settleData.isFirst()) { data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems); } } // Send response return this.encodeMsg(NetMsgId.region_boss_level_settle_succeed_ack, rsp); } }