package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.PlayerBoard.PlayerBoardSetReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.player_board_set_req) public class HandlerPlayerBoardSetReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = PlayerBoardSetReq.parseFrom(message); // Set board boolean success = session.getPlayer().setBoard(req.getIds()); return session.encodeMsg(success ? NetMsgId.player_board_set_succeed_ack : NetMsgId.player_board_set_failed_ack); } }