package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.StarTowerBuildLockUnlock.StarTowerBuildLockUnlockReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.star_tower_build_lock_unlock_req) public class HandlerStarTowerBuildLockUnlockReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = StarTowerBuildLockUnlockReq.parseFrom(message); // Get build var build = session.getPlayer().getStarTowerManager().getBuildById(req.getBuildId()); if (build == null) { return session.encodeMsg(NetMsgId.star_tower_build_lock_unlock_failed_ack); } build.setLock(req.getLock()); // Encode packet return session.encodeMsg(NetMsgId.star_tower_build_lock_unlock_succeed_ack); } }