package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.AchievementRewardReceive.AchievementRewardReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.achievement_reward_receive_req) public class HandlerAchievementRewardReceiveReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = AchievementRewardReq.parseFrom(message); // Claim rewards var change = session.getPlayer().getAchievementManager().recvRewards(req.getIds()); if (change == null) { return session.encodeMsg(NetMsgId.achievement_reward_receive_failed_ack); } // Encode and send return session.encodeMsg(NetMsgId.achievement_reward_receive_succeed_ack, change.toProto()); } }