package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.ActivityDetail.ActivityResp; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.activity_detail_req) public class HandlerActivityDetailReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Build response var rsp = ActivityResp.newInstance(); for (var activity : session.getPlayer().getActivityManager().getActivities().values()) { rsp.addList(activity.toMsgProto()); } // Encode and send return session.encodeMsg(NetMsgId.activity_detail_succeed_ack, rsp); } }