package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.FriendDelete.FriendDeleteReq; import emu.nebula.net.HandlerId; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.friend_delete_req) public class HandlerFriendDeleteReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = FriendDeleteReq.parseFrom(message); // Delete friend boolean success = session.getPlayer().getFriendList().deleteFriend((int) req.getUId()); // Encode and send return session.encodeMsg(success ? NetMsgId.friend_delete_succeed_ack : NetMsgId.friend_delete_failed_ack); } }