package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.FriendRecommendationGet.FriendRecommendationGetResp; import emu.nebula.net.HandlerId; import emu.nebula.Nebula; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.friend_recommendation_get_req) public class HandlerFriendRecommendationGetReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Build response var rsp = FriendRecommendationGetResp.newInstance(); // Get players var players = Nebula.getGameContext().getPlayerModule().getRandomPlayerList(session.getPlayer()); for (var player : players) { rsp.addFriends(player.getFriendProto()); } // Encode and send return session.encodeMsg(NetMsgId.friend_recommendation_get_succeed_ack, rsp); } }