package emu.nebula.server.handlers; import emu.nebula.net.NetHandler; import emu.nebula.net.NetMsgId; import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq; import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp; import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward; import emu.nebula.net.HandlerId; import java.util.List; import emu.nebula.data.GameData; import emu.nebula.game.inventory.ItemParamMap; import emu.nebula.game.quest.QuestCondition; import emu.nebula.net.GameSession; @HandlerId(NetMsgId.char_gem_instance_sweep_req) public class HandlerCharGemInstanceSweepReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { // Parse request var req = CharGemInstanceSweepReq.parseFrom(message); // Get instance data var data = GameData.getCharGemInstanceDataTable().get(req.getId()); if (data == null) { return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack); } // Sweep var change = session.getPlayer().getInstanceManager().sweepInstance( data, QuestCondition.CharGemInstanceClearTotal, session.getPlayer().getProgress().getCharGemLog(), 0, req.getTimes() ); // Sanity check if (change == null) { return session.encodeMsg(NetMsgId.char_gem_instance_sweep_failed_ack); } // Build response var rsp = CharGemInstanceSweepResp.newInstance() .setChange(change.toProto()); // Add reward list to response if (change.getExtraData() != null) { @SuppressWarnings("unchecked") var list = (List) change.getExtraData(); for (var rewards : list) { var reward = CharGemInstanceSweepReward.newInstance() .setExp(data.getEnergyConsume()); rewards.toItemTemplateStream().forEach(reward::addAwardItems); rsp.addRewards(reward); } } // Send response return session.encodeMsg(NetMsgId.char_gem_instance_sweep_succeed_ack, rsp); } }