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Nebula/src/main/java/emu/nebula/command/CommandArgs.java

233 lines
7.6 KiB
Java

package emu.nebula.command;
import java.util.List;
import emu.nebula.Nebula;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.character.GameDisc;
import emu.nebula.game.player.Player;
import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import it.unimi.dsi.fastutil.objects.ObjectSet;
import lombok.Getter;
@Getter
public class CommandArgs {
private String raw;
private List<String> list;
private Player sender;
private Player target;
private int targetUid;
private int amount;
private int level = -1;
private int advance = -1;
private int talent = -1;
private int skill = -1;
private Int2IntMap map;
private ObjectSet<String> flags;
public CommandArgs(Player sender, List<String> args) {
this.sender = sender;
this.raw = String.join(" ", args);
this.list = args;
// Parse args. Maybe regex is better.
var it = this.list.iterator();
while (it.hasNext()) {
// Lower case first
String arg = it.next().toLowerCase();
try {
if (arg.length() >= 2 && !Character.isDigit(arg.charAt(0)) && Character.isDigit(arg.charAt(arg.length() - 1))) {
if (arg.startsWith("@")) { // Target UID
this.targetUid = Utils.parseSafeInt(arg.substring(1));
it.remove();
} else if (arg.startsWith("x")) { // Amount
this.amount = Utils.parseSafeInt(arg.substring(1));
it.remove();
} else if (arg.startsWith("lv")) { // Level
this.level = Utils.parseSafeInt(arg.substring(2));
it.remove();
} else if (arg.startsWith("a")) { // Advance
this.advance = Utils.parseSafeInt(arg.substring(1));
it.remove();
} else if (arg.startsWith("t") || arg.startsWith("c")) { // Talents/Crescendo
this.talent = Utils.parseSafeInt(arg.substring(1));
it.remove();
} else if (arg.startsWith("s")) { // Skill
this.skill = Utils.parseSafeInt(arg.substring(1));
it.remove();
}
} else if (arg.startsWith("-")) { // Flag
if (this.flags == null) this.flags = new ObjectOpenHashSet<>();
this.flags.add(arg);
it.remove();
} else if (arg.contains(":") || arg.contains(",")) {
String[] split = arg.split("[:,]");
if (split.length >= 2) {
int key = Integer.parseInt(split[0]);
int value = Integer.parseInt(split[1]);
if (this.map == null) this.map = new Int2IntOpenHashMap();
this.map.put(key, value);
it.remove();
}
}
} catch (Exception e) {
}
}
// Get target player
if (targetUid != 0) {
if (Nebula.getGameContext() != null) {
target = Nebula.getGameContext().getPlayerModule().getCachedPlayerByUid(targetUid);
}
} else {
target = sender;
}
if (target != null) {
this.targetUid = target.getUid();
}
}
public int size() {
return this.list.size();
}
public String get(int index) {
if (index < 0 || index >= list.size()) {
return "";
}
return this.list.get(index);
}
/**
* Sends a message to the command sender
* @param message
*/
public void sendMessage(String message) {
if (sender != null) {
sender.sendMessage(message);
} else {
Nebula.getLogger().info(message);
}
}
public boolean hasFlag(String flag) {
if (this.flags == null) return false;
return this.flags.contains(flag);
}
// Utility commands
/**
* Changes the properties of an character based on the arguments provided
* @param character The targeted character to change
* @return A boolean of whether or not any changes were made to the character
*/
public boolean setProperties(GameCharacter character) {
boolean hasChanged = false;
// Try to set level
int level = Math.min(this.getLevel(), 90);
if (level > 0 && character.getLevel() != level) {
character.setLevel(level);
character.setAdvance(Utils.getMinAdvanceForLevel(character.getLevel()));
hasChanged = true;
}
// Try to set advance (ascension level)
int advance = Math.min(this.getAdvance(), 8);
if (advance >= 0 && character.getAdvance() != advance) {
character.setAdvance(advance);
hasChanged = true;
}
// Try to set skill trees
if (this.getSkill() > 0) {
int skill = Math.min(this.getSkill(), 10);
for (int i = 0; i < 4; i++) {
int s = character.getSkills()[i];
if (s != skill) {
character.getSkills()[i] = skill;
hasChanged = true;
}
}
}
// Try to set talents
if (this.getTalent() >= 0) {
// Clear talents first
character.getTalents().clear();
// Calculate how many talent stars we want to set
int talent = Math.min(this.getTalent(), 5);
for (int i = 0; i < talent; i++) {
// Get bitset offset
int offset = i * 16;
// First 10 sub nodes of a talent star
for (int x = 1; x <= 10; x++) {
character.getTalents().setBit(offset + x);
}
// Final sub node of a talent star
character.getTalents().setBit(offset + 16);
}
hasChanged = true;
}
return hasChanged;
}
/**
* Changes the properties of an disc based on the arguments provided
* @param disc The targeted disc to change
* @return A boolean of whether or not any changes were made to the disc
*/
public boolean setProperties(GameDisc disc) {
boolean hasChanged = false;
// Try to set level
int level = Math.min(this.getLevel(), 90);
if (level > 0 && disc.getLevel() != level) {
disc.setLevel(level);
disc.setPhase(Utils.getMinAdvanceForLevel(disc.getLevel()));
hasChanged = true;
}
// Try to set advance (ascension level)
int promotion = Math.min(this.getAdvance(), 8);
if (promotion >= 0 && disc.getPhase() != promotion) {
disc.setPhase(promotion);
hasChanged = true;
}
// Calculate how many talent stars we want to set
int star = Math.min(this.getTalent(), 5);
if (star >= 0 && disc.getStar() != star) {
disc.setStar(star);
hasChanged = true;
}
return hasChanged;
}
}