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39 lines
1.0 KiB
Java
39 lines
1.0 KiB
Java
package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemAttrValue.json", loadPriority = LoadPriority.LOW)
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public class CharGemAttrValueDef extends BaseDef {
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private int Id;
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private int TypeId;
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private int AttrType;
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private int Rarity;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Cache attribute values into attribute group defs
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// Honestly a horrible/inefficient way of doing this
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for (var data : GameData.getCharGemAttrGroupDataTable()) {
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for (var type : data.getAttributeTypes()) {
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// Skip if type id doesnt match
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if (type.getId() != this.getTypeId()) {
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continue;
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}
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// Add
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type.addValue(this);
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}
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}
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}
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}
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