Files
Nebula/src/main/java/emu/nebula/game/player/PlayerModule.java
2025-11-17 07:25:18 -08:00

213 lines
7.4 KiB
Java

package emu.nebula.game.player;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
import com.mongodb.client.model.Filters;
import emu.nebula.Nebula;
import emu.nebula.game.GameContext;
import emu.nebula.game.GameContextModule;
import emu.nebula.game.account.Account;
import emu.nebula.game.agent.AgentManager;
import emu.nebula.game.battlepass.BattlePass;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.character.GameDisc;
import emu.nebula.game.formation.FormationManager;
import emu.nebula.game.friends.Friendship;
import emu.nebula.game.gacha.GachaManager;
import emu.nebula.game.inventory.GameItem;
import emu.nebula.game.inventory.GameResource;
import emu.nebula.game.inventory.Inventory;
import emu.nebula.game.mail.Mailbox;
import emu.nebula.game.quest.QuestManager;
import emu.nebula.game.story.StoryManager;
import emu.nebula.game.tower.StarTowerBuild;
import emu.nebula.net.GameSession;
import emu.nebula.proto.ScoreBossRank;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
public class PlayerModule extends GameContextModule {
private final Int2ObjectMap<Player> cachedPlayers;
private final Object2ObjectMap<String, Player> cachedPlayersByAccount;
public PlayerModule(GameContext gameContext) {
super(gameContext);
this.cachedPlayers = new Int2ObjectOpenHashMap<>();
this.cachedPlayersByAccount = new Object2ObjectOpenHashMap<>();
}
public Int2ObjectMap<Player> getCachedPlayers() {
return cachedPlayers;
}
private void addToCache(Player player) {
this.cachedPlayers.put(player.getUid(), player);
this.cachedPlayersByAccount.put(player.getAccountUid(), player);
}
public void removeFromCache(Player player) {
this.cachedPlayers.remove(player.getUid());
this.cachedPlayersByAccount.remove(player.getAccountUid());
}
/**
* Returns a player object that has been previously cached. Returns null if the player isnt in the cache.
* @param uid User id of the player
* @return
*/
public synchronized Player getCachedPlayerByUid(int uid) {
return getCachedPlayers().get(uid);
}
/**
* Returns a player object with the given uid. Returns null if the player doesnt exist.
* Warning: Does NOT cache or load the playerdata if the player was loaded from the database.
* @param uid User id of the player
* @return
*/
public synchronized Player getPlayer(int uid) {
// Get player from cache
Player player = this.cachedPlayers.get(uid);
if (player == null) {
// Retrieve player object from database if its not there
player = Nebula.getGameDatabase().getObjectByUid(Player.class, uid);
}
return player;
}
/**
* Returns a player object with the given account. Returns null if the player doesnt exist.
* @param uid User id of the player
* @return
*/
public synchronized Player loadPlayer(Account account) {
// Get player from cache
Player player = this.cachedPlayersByAccount.get(account.getUid());
if (player == null) {
// Retrieve player object from database if its not there
player = Nebula.getGameDatabase().getObjectByField(Player.class, "accountUid", account.getUid());
if (player != null) {
// Load player
player.onLoad();
// Put in cache
this.addToCache(player);
}
}
return player;
}
/**
* Creates a player with the specified user id.
* @param userId
* @return
*/
public synchronized Player createPlayer(GameSession session, String name, boolean gender) {
// Make sure player doesnt already exist
if (Nebula.getGameDatabase().checkIfObjectExists(Player.class, "accountUid", session.getAccount().getUid())) {
return null;
}
// Limit name length
if (name.length() > 20) {
name = name.substring(0, 19);
}
// Create player and save to db
var player = new Player(session.getAccount(), name, gender);
player.onLoad();
player.save();
// Send welcome mail
player.getMailbox().sendWelcomeMail();
// Put in player cache
this.addToCache(player);
// Set player for session
session.setPlayer(player);
return player;
}
/**
* Deletes a player from the database. The player must be offline.
* @param uid
* @return
*/
public synchronized boolean deletePlayer(int uid) {
// Make sure player is not online when we are deleting the player
Player player = this.getCachedPlayerByUid(uid);
if (player != null) {
return false;
}
// Get player from database
player = Nebula.getGameDatabase().getObjectByUid(Player.class, uid);
if (player == null) {
return false;
}
// Cache filter objects so we can reuse it for our delete queries
var multiFilter = Filters.eq("playerUid", uid);
var idFilter = Filters.eq("_id", uid);
// Get datastore
var datastore = Nebula.getGameDatabase().getDatastore();
// Delete data from collections
datastore.getCollection(GameCharacter.class).deleteMany(multiFilter);
datastore.getCollection(GameDisc.class).deleteMany(multiFilter);
datastore.getCollection(GameItem.class).deleteMany(multiFilter);
datastore.getCollection(GameResource.class).deleteMany(multiFilter);
datastore.getCollection(StarTowerBuild.class).deleteMany(multiFilter);
datastore.getCollection(Inventory.class).deleteOne(idFilter);
datastore.getCollection(FormationManager.class).deleteOne(idFilter);
datastore.getCollection(Mailbox.class).deleteOne(idFilter);
datastore.getCollection(PlayerProgress.class).deleteOne(idFilter);
datastore.getCollection(GachaManager.class).deleteOne(idFilter);
datastore.getCollection(StoryManager.class).deleteOne(idFilter);
datastore.getCollection(QuestManager.class).deleteOne(idFilter);
datastore.getCollection(AgentManager.class).deleteOne(idFilter);
datastore.getCollection(BattlePass.class).deleteOne(idFilter);
datastore.getCollection(ScoreBossRank.class).deleteOne(idFilter);
// Delete friendships
datastore.getCollection(Friendship.class).deleteMany(Filters.or(Filters.eq("playerUid", uid), Filters.eq("friendUid", uid)));
// Finally delete the player
datastore.getCollection(Player.class).deleteOne(idFilter);
// Success
return true;
}
/**
* Returns a list of recent players that have logged on
* @param player Player that requested this
*/
public synchronized List<Player> getRandomPlayerList(Player player) {
List<Player> list = getCachedPlayers().values().stream()
.filter(p -> p != player)
.limit(10)
.collect(Collectors.toList());
Collections.shuffle(list);
return list.stream().toList();
}
}